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Messages - keilmillerjr

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Themes / 15khz crt low resolutions
« on: October 20, 2016, 04:17:46 PM »
Toying around with attractmode while project is on hold for funds to continue. Trying to design everything uniform between front end and neo geo games.

Crt emudriver displays Windows in 640x480 interlaced. It can also display mame in native resolutions. Can crt emudriver display attractmode in a different resolution like 320x240 progressive?

I think mame would display mame games in a close resolution with black borders, such as 320x224 neo geo games at 320x240 progressive and adjust overscan. Am I correct? Trying to make it so front and and games would yield a similar look and transition nicely.

General / Re: Intel Quad Core Atom X5-8350 - UP Board
« on: October 04, 2016, 12:37:39 PM »
It doesnt do vga or composite. Can you get crt res out of it?

Scripting / Re: how to run an external script while navigating in a theme
« on: September 21, 2016, 07:05:02 PM »
Oh cool!
It doesn't look that complicated! I completely missed this command.
I'll try this and leave a message to confirm it worked (or not ;) ).

Thank you for your help!

Sounds good. If you cant figure it out, paste your code in a post and ill look at it. Still without a home isp, so editing examples is easier for me than providing them right now.

Themes / Re: NeoGeo Layout - 1st Try - Download
« on: September 17, 2016, 09:13:03 PM »
It looks good. Id make the control panel a png and overlay it above the video screen. The layout is wide screen, but neo geo was not. Id try to retain the cabinet in its original aspect and use the wheel art and negative space to obtain your format. Dont stretch the neo geo. Your white buttons are in the wrong space for a 1 slot. Each player button is to the top left of thier half of the panel.

Announcements / Re: Version 2.1.0 Released
« on: September 14, 2016, 08:34:33 PM »
I did a quick search, but what is the recommended steps to update an existing Attract Mode install?

Same question here..

I'm still on 2.0.0 because idn what to do to upgrade! (and I'm feeling lazy to reconfigure everything from zero)

Just do a seperate install and compare your config files. Its not that hard.

Scripting / Re: How to play a sound "n" seconds after the layout start?
« on: September 06, 2016, 09:14:36 PM »
^^^^ yep. Forgot to call the timer function.

General / Re: Random game after period of time
« on: September 01, 2016, 09:07:57 PM »
I would expect the random game to only be selected after a period of inactivity. I implemented a screens saver in my theme to occur after X amount of inactivity. Then a random game would be selected every X amount of time during the screen saver. Trouble I had was returning from the screen saver after a random game was selected. Just some stupid bug I don't have time for.

I don't see the point in choosing a game at a specific interval.?

General / Re: Random game after period of time
« on: August 30, 2016, 11:19:50 AM »
Yes. I started this in my own project, but ran into a bug and scrapped the idea as I didn't see it necessary. I could create it as a plugin, but my time is limited and I'm still without an isp. I can give some one a head start and possibly have some one else debug/test/finish if you like?

Scripting / Re: Load a custom font?
« on: August 24, 2016, 05:22:37 PM »
Yes. Refer to the docs. It will load the font from your layouts root directory, or any path you provide.

General / Re: HyperMint-Like Program for AM?
« on: August 20, 2016, 08:37:40 PM »
I wrote a script that can do that, and can be run on any platform with Ruby. It currently only processes listsoftware xml files. Could adapt it easily to a different xml structure. Not sure what xml file you have. See mamesoftwareparser in my sig for github link.

Themes / Re: New theme for HD TV
« on: August 20, 2016, 08:31:43 PM »
yeah, I don't think this is happening...

Write it yourself if your unhappy. It doesn't look too hard to make if you understand the conveyor module. I have spent a decent amount of time on perfecting my one single theme. I don't know how Kent has the time to do as many themes as he has.

General / Re: Any way to do a static image slideshow in artwork?
« on: August 18, 2016, 08:06:59 PM »
The FadeArt module is supposed to work as you describe. However, it currently does not work as one would assume. I opened an issue, it was closed with a fix that wasn't correct, then it was unfixed. Not sure where it stands now.

Scripting / Re: How to play a sound "n" seconds after the layout start?
« on: August 18, 2016, 03:43:34 AM »
Untested, best I can do. Something like this. In a hurry before work.

Edit: forgot add ticks callback for timer function

Scripting / Re: How to play a sound "n" seconds after the layout start?
« on: August 18, 2016, 03:23:16 AM »
I'm doing this on a cell phone as I no longer have a home isp. I can't do everything for you.

You could have your ticks function in the root of your code. Have the transition function set a boolean variable to true, and have your ticks function look for that variable. Then it will wait until ticks is greater than the current tick time + wait time, then play sound.

I personally would make all this an object. Use a contructor to set your variables and trigger your functions.

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