Author Topic: Arcadeflow theme v 4.1 [Release] Updated 11 April 2019  (Read 33734 times)

zpaolo11x

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #210 on: February 07, 2019, 05:31:17 AM »
your site made it really easy for me to install 1/2 a dozen old versions of your theme.  thanks for that too.

You are welcome! There are some releases prior to 2.0 that are not 100% correct since back then I didn't plan to track all the versions and I messed with some files :D

Quote
Dropping back to AF2 & disabling the shader gets it to run fine on those machines.  all 3 machines are new / fast W10 PCs & have 4k screens.  not sure why 1 would run any diff than the other.  the laptop is ridiculously fast but the 2 PCs certainly aren't dogs.  Both are newer i7s w/ a ton of ram & decent vid cards.

It seems the issue here is with OpenGL shaders, I've had some issues in the past with my test rig: a xeon workstation with fast SSD, 32 GB of ram and Quadro card. I had to implement some tricks to make the layout smoother, but then I discovered a setting in nVidia control panel that made all my layouts run at 60fps with no tricks needed, which was the expected behavior of such a "monster" rig.

Maybe there's an nVidia card on your PCs? Another issue could be the high resolution, you can try reducing the resolution in Arcadeflow options, there's a field where you can put WIDTHxHEIGHT, just try something radical like 640x400 or similar to see if it improves.

I'll check the setting of my Quadro card tomorrow and report back

SFNMutt

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #211 on: February 07, 2019, 06:19:33 AM »
YEAH! I have an update for you.  I decided to try it out on a different work computer w/ a human size monitor & the on board video card.  AF3.5 worked perfectly.  this means it's the big ass TV & high res.  disappointing that it won't run correctly on my 65" 4k tv but it's works perfectly on the 19" widescreen 1080p PC monitor which means I'm confident it'll be fine on my arcade machine.

when I get home I'll try dropping the resolution down on my home PC & see if that handles it.  i'll also try the AF res setting like you suggested.

thanks again
« Last Edit: February 07, 2019, 06:22:22 AM by SFNMutt »

SFNMutt

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #212 on: February 07, 2019, 07:45:32 AM »
thanks once again.  setting the resolution in theme settings fixed the slowdown.  works perfectly now!!!!  as a bonus, now I can see it in vertical 3:4 the way it'll look in the cabinet.  love it! 

I'll be sure to grab a vid of it working correctly when I finish up the last of the wheel images & properly resize the snaps.

zpaolo11x

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #213 on: February 07, 2019, 07:50:18 AM »
thanks once again.  setting the resolution in theme settings fixed the slowdown.  works perfectly now!!!! 

Good to know, I'll see if there's a way to avoid this slowdowns: I always use fixed resolution buffers for shader effects (like 32x32 pixels or 200x200 pixels) which shouldn't have an impact since they won't depend on the resolution (the filtered image is then scaled to full size but that's not a very taxing process). The only shader that works at higher res is the one that applies the gradient blur on the thumbnails. Just as a proof, could you try disabling "color gradient" in Arcadeflow options and see if the slowdown is still present?

zpaolo11x

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Re: Arcadeflow theme v 3.6 [Release] Updated 14 February 2019
« Reply #214 on: February 14, 2019, 03:07:53 AM »
Arcadeflow 3.6 is out!

Changed the CRT shader to Lotte's, and fixed some bugs with AM 2.5 (now Arcadeflow only works from AM 2.5)


zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #215 on: February 18, 2019, 05:43:50 AM »
Released Arcadeflow 3.7 with revised look of history page and new CRT shaders based on Lotte but with some unique tweaks like vignetting.
« Last Edit: February 18, 2019, 05:48:23 AM by zpaolo11x »

OldGamer

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #216 on: February 23, 2019, 06:27:09 PM »
 :) Hi zpaolo11x My name is James Castro and everyone in mugen community called me OldGamer
I wanted to take the time and make a Intro from your theme, because never came with one and I also Included the sound to go with intro and theme for Arcadeflow
and anyone are welcome to use  it as well :D
Here the AFIntro and sound files
download from Google Drive
https://drive.google.com/file/d/1_5WFpXb3rrguLyjtvGxqUpF7vyEjb3HO/view?usp=sharing
images demonstration  :D





« Last Edit: February 23, 2019, 10:19:56 PM by OldGamer »

zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #217 on: February 24, 2019, 12:39:00 AM »
:) Hi zpaolo11x My name is James Castro and everyone in mugen community called me OldGamer
I wanted to take the time and make a Intro from your theme, because never came with one and I also Included the sound to go with intro and theme for Arcadeflow

This is cool! One suggestion: I see in the video you don't have "wheel" artwork for the game titles, in this case I suggest you go in Arcadeflow options and disable "Thumb Gradient" so you can see the thumb without the fade on top :)

I like the idea of an intro that stays there before one presses a button, maybe I'll embed it in AF in a future version, but your work is really nice! I'm thinking of a sort of attract mode for Arcadeflow, jumping from game to game (I already have all the routines for fading background and smooth shading ;)

zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #218 on: February 24, 2019, 12:40:22 AM »
I'm doing some testing of the new AF 3.8 and I discovered something weird, it seems that, on my Macbook Pro at least, AF 3.3 and AF 3.4 are dramatically faster and smoother than subsequent versions. Can someone confirm this? Maybe on a modern powerful machine this is not noticeable, I'm trying to spot the issue...

EDIT: Oh right, forget it, my AF 3.4 was set to use 640x400 resolution instead of 1280x800, no wonder it was faster LOL

OldGamer

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #219 on: February 24, 2019, 02:47:44 PM »
I'm doing some testing of the new AF 3.8 and I discovered something weird, it seems that, on my Macbook Pro at least, AF 3.3 and AF 3.4 are dramatically faster and smoother than subsequent versions. Can someone confirm this? Maybe on a modern powerful machine this is not noticeable, I'm trying to spot the issue...

EDIT: Oh right, forget it, my AF 3.4 was set to use 640x400 resolution instead of 1280x800, no wonder it was faster LOL
hey zpaolo11x can you please show me and teach me on how did you add your logo on the screen like that can you show me and teach me how its really done like you had yours ?




I do have full pack of mame logos but I dont know where show be placed and yes all the logo are the same name as the rom name :D


zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #220 on: February 25, 2019, 12:51:08 AM »
hey zpaolo11x can you please show me and teach me on how did you add your logo on the screen like that can you show me and teach me how its really done like you had yours ?

It should be pretty easy: launch Attract Mode and go in the menu, go to the "Emulator", "Mame" section. After the "Pause Hotkey" entry there's a list of artwork entries, you should have already a "snap" entry. To use the game logos you have to create a "wheel" entry and point it to the folder where your logos are, then move down to "Generate collection/rom list" and refresh your list.

pkwillzinho

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #221 on: February 26, 2019, 04:37:53 PM »
zpaolo11x, please, could you tell me where, in source code, do I edit for videosnaps to run faster when selecting a game?

zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #222 on: February 26, 2019, 10:19:53 PM »
zpaolo11x, please, could you tell me where, in source code, do I edit for videosnaps to run faster when selecting a game?

What do you mean by "run faster"? You want to avoid the delay between selecting a game and the start of the video snap? In that case just look for the lines where "delayvid" and "fadevid" are defined and change them like this:

Code: [Select]
// Video delay parameters to skip fade-in
local delayvid = 0.95
local fadevid = 0.95

This will make videos start almost immediately with a slight fade-in, it might get some stuttering because of the video loading, but overall I like the effect. LEt me know if it works as you like.

zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #223 on: February 28, 2019, 02:59:52 AM »
Sneak preview... I'm working on an "attract mode" for Arcadeflow. When enabled it will show the (customizable) logo, a (customizable) blinking text and a CRT-filtered random selection of game videos filling the screen. After an inactivity time the attract mode will kick in and you can customize the time each game will be on screen.

zpaolo11x

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Re: Arcadeflow theme v 3.8 [Release] Updated 1 March 2019
« Reply #224 on: March 01, 2019, 02:40:14 AM »
Upgraded to 3.8 with new attract mode (disabled by default, look at theme options!)