More sneak-peeks!
Getting closer to releasing it. Got to optimise it, and maybe add in scrolling animations for the edge game tiles.
Pretty customizable so far since each element of the theme is it's own object, and all rendered on a "screen" object so that full-screen shaders can be applied
after applying shaders to each individual object.
In the screenshots I've got the Halation shader running on the screen object, with a bloom shader on the video, and a bloom on the artwork icons.. Other shaders are; scanlines, pixels. And probably will add a few more like phosphor and plain CRT curvature.