Recent Posts

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1
General / high score issue with Future Pinball
« Last post by erzak on Today at 08:13:50 PM »
I recently noticed that if I load and play a Future Pinball table from the Future Pinball itself, it saves the high scores in the fpram file for that pinball table, as it should.  But if I play the same FP table, but launch it from Attract Mode, it does not save those scores to the associated high score file.  And it's not creating an additional fpram file anyplace else on my computer.  Any idea what might be causing this?
 
Thanks, Eric
2
Scripting / Re: How do I Shutdown PC without using a keyboard?
« Last post by erevans on Today at 07:11:28 PM »
Thank you.
I got it working, now to just make it pretty.
3
Themes / Re: CARBONITE theme [preview]
« Last post by akafox on Today at 05:58:15 PM »
Purifying gold once again verion! :D
4
Themes / Re: SNES Classic Theme
« Last post by akafox on Today at 05:56:24 PM »
Does sumatra work with Linux? And according to the website..no. I f you were going to do that you would need to find an open-source reader built cross platform. With it being Windows only you are leaving a LOT of people out of the loop.

Great idea though! :D but people only want umm pi(e) right now..which is linux based...

no I mean it great idea!
5
General / Re: this spinner stuff....
« Last post by akafox on Today at 05:39:34 PM »
Well they can do what they want..and some people may want it to look like hyperspin. Hyperspin is a good frontend..but also very resource heavy and stuck on windows. What about MAC or Linux users? And a lot of us use older machines to make our gaming rigs with..so lighter is better. However that being said..

I agree with you as well. But there are many non hyperspin themes available for attract mode.

And on a side note..if you want to gather more attention post this in the themes section..not the general help section  ;)
6
Themes / Re: some robospin-like themes
« Last post by Aldub516 on Today at 04:18:11 PM »
I wanted to say fantastic work. This made my system look fantastic without having to reuse and rework my hyperspin themes. I wanted to know if anyone could perhaps direct me on how to remove the transparency from the wheel icons. They blend in a little too much and I would like them to all be solid is that possible
7
Themes / Re: AMGPS (Attract Mode Grid Pro System) v1.13
« Last post by kent79 on Today at 03:37:32 PM »
Tried updating to 1.13 but there's a problem when you move the cursor left or right out of the screen the cursor disappears.  Any ideas?

This is not a bug or something wrong. This is a effect only. I would like to make screen clean while fast jump to next game  :)
8
Scripting / Re: Controls module v1.0!
« Last post by calle81 on Today at 03:20:37 PM »
Ok, I tried it just now. I pasted your sample code at the end of the layout I'm working on. It shows when the layout starts but as soon as I exit the menu there's no way to return. I want it to listen to custom2 and be hidden by default until I press the button and not close until I press custom2 again or press a button on the display tied to custom2 which subsequently closes the menu.

https://youtu.be/aMUHq_jIAIc

//////////////////////
//Control Menu
///////////////////

//be sure to load the module!
fe.load_module("objects/controls");

local flw = fe.layout.width;
local flh = fe.layout.height;

//side menu
local menu = fe.add_surface(flw * 0.2, flh);
local menu_bg = menu.add_text("", 0, 0, flw * 0.2, flh);
menu_bg.set_bg_rgb(130, 130, 130);
//menu_bg.alpha = 150;

//create manager class (options are chainable if you prefer)
local manager = FeControls({
    selected = "lblDisplays"
});

function hide_menu() {
    menu.visible = false;
    manager.enabled = false;
    title.set_pos(0, 0, flw, flh * 0.1);
    art.set_pos(0, flh *0.1, flw, flh);
}

function show_menu() {
    menu.visible = true;
    manager.enabled = true;
    title.set_pos(flw * 0.2, 0, flw, flh * 0.1);
    art.set_pos(flw * 0.2, flh *0.1, flw, flh);
}

// ADD LABELS //
manager.add(FeLabel("lblDisplays", flw * 0.025, flh * 0.05, 200, 50, {
    surface = menu,
    up = "btnLaunch", down = "lblFilters", right = hide_menu,
    select = function() {
        ::fe.signal("displays_menu");
    },
    state_default = {
        msg = "Displays",
        charsize = 18
    }
}));

manager.add(FeLabel("lblFilters", flw * 0.025, flh * 0.12, 200, 50, {
    surface = menu,
    up = "lblDisplays", down = "lblPrev", right = hide_menu,
    select = function() {
        ::fe.signal("filters_menu");
    },
    state_default = {
        msg = "Filters",
        charsize = 18
    }
}))

manager.add(FeLabel("lblPrev", flw * 0.025, flh * 0.19, 200, 50, {
    surface = menu,
    up = "lblFilters", down = "lblNext", right = hide_menu,
    select = function() {
        ::fe.signal("prev_game");
    },
    state_default = {
        msg = "Previous",
        charsize = 18
    }
}));

manager.add(FeLabel("lblNext", flw * 0.025, flh * 0.26, 200, 50, {
    surface = menu,
    up = "lblPrev", down = "btnRandom", right = hide_menu,
    select = function() {
        ::fe.signal("next_game");
    },
    state_default = {
        msg = "Next",
        charsize = 18
    },
    // state_selected = {
    //     msg = "S"
    // }
}));

// ADD BUTTONS //
manager.add(FeButton("btnRandom", flw * 0.025, flh * 0.45, 200, 50, {
    surface = menu,
    up = "lblNext", down = "btnLaunch", right = hide_menu,
    select = function() {
        ::fe.signal("random_game");
    },
    state_default = {
        msg = "Random Game",
        charsize = 18,
        file_name = "button.png",
        rgb = [ 0, 0, 0],
    },
    state_selected = {
        file_name = "button_selected.png",
        rgb = [ 100, 0, 100],
    },
}));

manager.add(FeButton("btnLaunch", flw * 0.025, flh * 0.55, 200, 50, {
    surface = menu,
    up = "btnRandom", down = "lblDisplays", left = "btnRandom", right = hide_menu,
    state_default = {
        msg = "Launch",
        charsize = 18,
        file_name = "button.png",
        rgb = [ 0, 0, 0 ],
    },
    state_selected = {
        file_name = "button_selected.png",
        rgb = [ 0, 200, 0],
    }
}));

//Our own signal handler - control is handed over to the controls manager
//when 'left' is pressed. Control is passed back to our signal handler when 'right'
// is pressed on any of the label/buttons above
fe.add_signal_handler(this, "on_signal");
function on_signal(str) {
    if ( str == "Custom3" ) {
        // For debugging
        fe.signal("reload");
        return true;
    } else if ( str == "Custom2" ) {
        //return control to the controls manager
        show_menu();
        return true;
    } else if ( str == "right" ) {
        //do nothing for right to prevent confusing UI
        //hmm... we could do a show_right_menu() here with game info :)
        return true;
    }
    return false;
}

//initialize the controls manager
//we init if after our own signal handler here, just to make our signal handler get priority
manager.init();
9
General / this spinner stuff....
« Last post by toothlessgrinn on Today at 01:11:36 PM »
i gotta sayim SO impressed with this frontend. took me some time to figure it out but i finally got it. i just have a question to ask and its not intended to be mean or ill willed but....

i see alot of hyperspin stuff and i also see alot of talent on here.
so my question....
why are you guys WASTING your time on crap already done. OBVIOUSLY alot of you got some SERIOUS talent!!
so whynot do somthing ORIGINAL ??
look imean no harm and i know im gonna get crap for this but hell man
as an artist myself I just cant understand why you would WASTE your time on SOMEONE ELSES GARBAGE!!
again its just a curiosity question and if thats what you like cool nim just thinking with allthe knowing and talent yall have try somthing other then hyperspin.. imho its overdone by other frontend programs and i think yall could come up with somthing much cooler...
i do love this fe and i love the work i see here and love the talent so please dont anyone get unhinged by this.. im just saying and its only an opinion...

btw...
i couldnt do half the stuff some of you guys do and i think it all looks badass i just think the hyper thing is over done and would really love to see some origanle stuff!!! just saying...
keep up the great work...

cheers!!!
10
Themes / Re: AMGPS (Attract Mode Grid Pro System) v1.13
« Last post by dukpoki on Today at 09:20:44 AM »
Tried updating to 1.13 but there's a problem when you move the cursor left or right out of the screen the cursor disappears.  Any ideas?
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