Recent Posts

Pages: [1] 2 3 ... 10
1
Themes / Re: SNES Classic Theme
« Last post by verion on Today at 10:41:16 AM »
I don't agree.

One could say that not too many cares about RPi and emulation - as it introduces a horrible input delay.
Come on - if it works ok on PC you can release it. Just post a warning that it's not suitable for RPi.
2
Themes / Re: SNES Classic Theme
« Last post by caminiti45 on Today at 09:46:37 AM »
Sorry I put this project in the back burner. It runs so poorly on the pi it's not even funny. It does however work well in a pc, but I don't think too many care about that.
3
Emulators / Re: Can't get Project64 games to launch
« Last post by xbs on Today at 02:52:24 AM »
Check Rom path "C:\Project64\roms"

Post console output when you run a game.
4
Emulators / Re: Can't get Project64 games to launch
« Last post by nevincho on Today at 01:30:06 AM »
Game roms must be .zip
5
Scripting / Re: Sound on Button Push
« Last post by calle81 on Today at 01:29:00 AM »
Happy it worked out for you :)
6
Scripting / Re: Sound on Button Push
« Last post by FrizzleFried on Yesterday at 12:59:15 PM »
Using the 2nd code you posted (directly above)... I now get the click when I push CUSTOM1 (button)... unfortunately the animation (CUSTOM1 is associated with moving from the "LIST" screen to the "INFO" screen to the "FLYER" screen then to the "CABINET" screen and then back again.  Now it just... clicks.  :)

Is it perhaps WHERE I put the code that makes the difference?

THANK YOU!!

EDIT:
Figured it out.  All I needed to do was change the first "return true;" to "return false;"...

:)

Thanks!

EDIT: BUT... it broke the "movement" sound... I'll get it though.  :D

EDIT: Fixed... ;)

7
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« Last post by albert_c on Yesterday at 12:48:37 PM »
I am using AM ver 2.3. Also, I can confirm that command works!

Interestingly enough, I bricked my HDD and had to reinstall everything last night. After everything was back up and running, I tried the command and it worked perfectly. I haven't run all the Windows updates on the restore. I have only installed the roll-up update pack and essential files (.Net, Visual C++, drivers). Perhaps Windows Updates is causing some conflict. But it works now without any work-arounds. Thanks!
8
General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« Last post by keilmillerjr on Yesterday at 10:39:01 AM »
The command I posted does work. It points attract to the config directory. It does not hide the console like you think? I’m so confused now as to what you are trying to do and have already done.

I am just trying to shell directly to AM properly. I achieved it by shelling to the batch file, but that leaves the batch file command window visible. I want to get rid of that. Just straight shell to AM.

I am sure that command works, it just doesn't work on this build I am working on. What's happening now is that Attract Mode doesn't even launch upon bootup entering that command from the registry. I'll pass on figuring it out for now as the BATCH-to-EXE work-around works. And so look towards the next build using that command and report back.

What build are you using?

You shouldn’t need to use a batch file. I’ve been shelling attract from registry for a few years now. The -c param will resolve config issues in most cases. Attract 2.1 has two separate builds, with and without command line. I also have an ahk script/app I made to hide the attract console and pass params. Can find it in the plug-ins sticky. Obsolete now.
9
Scripting / Re: Sound on Button Push
« Last post by calle81 on Yesterday at 01:07:21 AM »
Otherwise this should work:


fe.add_signal_handler(this, "on_signalinfo");
function on_signalinfo(signal) {
   if ( signal == "custom1" ){
      local Wheelclick = fe.add_sound("selection.mp3")
           Wheelclick.playing=true
      return true;
   }
   return false;
}
10
Scripting / Re: Sound on Button Push
« Last post by calle81 on Yesterday at 12:51:10 AM »
I think what you do might trigger Transition.ToNewList:

////////////////
//Sound effects
////////////
function fade_transitions( ttype, var, ttime ) {
 switch ( ttype ) {
  case Transition.ToNewSelection:
   local Wheelclick = fe.add_sound("Click.mp3")
         Wheelclick.playing=true
  break;
  case Transition.ToGame:
  case Transition.ToNewList:
   local Wheelclick = fe.add_sound("selection.mp3")
         Wheelclick.playing=true
  break;
  }
 return false;
}
Pages: [1] 2 3 ... 10