Recent Posts

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Scripting / Re: Controls module v1.0!
« Last post by calle81 on Today at 02:15:50 AM »
Wow, I thought I was done with my theme for HyperPie2... Amazing work as always!  :)
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General / Re: Attract mode compile on Pi3 failed
« Last post by progets on Yesterday at 11:45:09 PM »
I¡m having the same segmentation fault issue compiling AM. Installing from experimental packages works, but there's no mmal hardware acceleration.  :-\

This is an issue for certain. It's been around for three weeks, since the compile was fixed for the Pi. I know that the AM build works and compiles. I don't think this is an AM issue.

I looked at the RetroPie Setup menu install script (which works) and I can see that they isolate the installs of AM and SFML and make a script to run AM in the /usr/bin folder where the "attract" executable is usually stored. I can see they use a different libjpeg than the AM docs use. I'll also mention that the SFML compile commands have recently changed (this is shown in the SFML docs) for newer firmware versions of the Pi.

I saw the issue a while ago and have made attempts to correct it. I figured someone else would have a solution by now but I guess most people are using a downloaded image or are installing via the RetroPie Setup menu. I don't use either of these and enjoy 2.3 on my Windows build but still use 2.2 on my Pi.

I think you could hack the RetroPie Setup script to get mmal. Install ffmpeg manually before hand and then edit the RetroPie Attract-Mode script to eliminate the pre-built AV modules (libavutil-dev libavcodec-dev libavformat-dev libavfilter-dev libswscale-dev libavresample-dev). This isn't a great solution and I haven't tried it but it should work. Personally I'll work on or wait for a better solution.

P.S. This should really be a new thread called something like Segmentation Fault... RetroPie Image
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General / Re: No sounds at first
« Last post by IceLancer on Yesterday at 07:31:37 PM »
Maybe its focus, try turning off console in options
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Scripting / Re: KeyboardSearch module
« Last post by IceLancer on Yesterday at 07:26:34 PM »
Hi liquid8d,
I am trying out your search module. I like it very much! But I noticed one small thing. When I search for something the list is updated properly and contains the results. But the artwork is not updated to the selected game on the list. Let's say the search result list shows "bubble bobble" but the layout is still showing the artwork of a different game. I hope you get what I mean. I know my English is bad. ;)
So, is there a way to refresh the display after a search result?

Thx!

It depends on your layout , in my layout i have custom code which works on tick, to prevent snaps and artwork changes during fast scrolling. It will also prevent this from changing instantly on search, it can cause heavy lag on pie.But it will update on next navigation or transition
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Scripting / Re: Controls module v1.0!
« Last post by jedione on Yesterday at 07:06:15 PM »
i will be trying this out...fo-shure

thank you..... :) :) :)
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Scripting / Re: ScrollingText by press a button
« Last post by liquid8d on Yesterday at 05:12:35 PM »
No, in fact I don't think that is even part of that module, you'd have to implement stop/starting it with a button yourself  ;D
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Scripting / Controls module v1.0!
« Last post by liquid8d on Yesterday at 05:06:54 PM »
I've just put together another module for the toolbox  ;D

The Controls module allows you to more easily create a layout that contains selectable buttons and labels:



The module is located here, along with a README to explain usage:
https://github.com/liquid8d/attract-extra/tree/master/modules/objects/controls

There is also a sample layout for using the module here:
https://github.com/liquid8d/attract-extra/tree/master/layouts/sample_controls

Right now it just contains selectable labels and buttons. I will probably be looking at adding perhaps some checkboxes that could change a setting, or maybe lists as well.


I'm anticipating some good feedback for this module as some designers start figuring out how to create some more unique, navigate-able layouts  ;)

Enjoy!
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Scripting / Re: KeyboardSearch module
« Last post by liquid8d on Yesterday at 04:51:24 PM »
I'll have to check that out. Do you mean after you exit the search? Remember that the list is a list - it isn't showing the "selected" game. This is why typically you might want to cover - at least partially - your main layout when searching.

FYI, I haven't got to look at adding keyboard typing yet, but I'll do that soon.
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Themes / flipper "theme preview"
« Last post by jedione on Yesterday at 03:04:36 PM »

flipper, demo....


so i was making a mini nes theme, and i trashed it...kind of tired of the sounds..
then i have a older theme, city hunted was not all that i wanted...but still cool.

so with new grafix and sound, and a cross between the functionality and newer list's
iv made this "flipper"  moves fast ,,clean brite and fun..

im hoping to have it out in a week or so.

you tube = https://youtu.be/hwzqZ228o18






 

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General / Warning compiling AM 2.3.0 linux libjpeg.so.8
« Last post by akafox on Yesterday at 02:07:30 PM »
Okay so after compiling on linux ubuntu based 16.04 I got this warning spit out at me:

/usr/bin/ld: warning: libjpeg.so.8, needed by /usr/lib/gcc/x86_64-linux-gnu/5/../../../x86_64-linux-gnu/libsfml-graphics.so, may conflict with libjpeg.so.62

It finished compiling and does run...just curious to know what it means or what it may break. also so others don't have to ask later  :P

need to update my libjpeg-dev?..(which would be strange since I update regularly)

Oh and Attract Mode...Welcome back!  ;D
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