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21
Themes / Re: SNES Classic Theme
« Last post by SFNMutt on Today at 09:53:44 AM »
did this nice theme ever get released?
22
Themes / Re: exit command in layout file
« Last post by Steven Campoli on Today at 09:26:29 AM »
I am just starting out with displays, so bear with me if I am incorrect.

Perhaps have a plugin test for display_menu and just switch to the last index in the fe.list.index array?

If you can’t figure it out, I might start to add some of these little things in with the leap plugin. Just have to be patient with my slow follow ups.

thanks for the reply...how do i do this?

in the plugins folder i made display_menu.nut...what do i put in here?

im sure theirs a way without a plugin...just adding the command in the layout.nut file....just  have to figure out the line.
23
Themes / Re: exit command in layout file
« Last post by keilmillerjr on Today at 09:21:52 AM »
I am just starting out with displays, so bear with me if I am incorrect.

Perhaps have a plugin test for display_menu and just switch to the last index in the fe.list.index array?

If you can’t figure it out, I might start to add some of these little things in with the leap plugin. Just have to be patient with my slow follow ups.
24
Good to know that it worked. :) And you learned some things along the way that empower you to modify your system to your needs. That wouldn't be the case if you just downloaded a premade image someone else created. (Yeah, I'm preaching a bit about doing things ourselves.  8) ) And you will still get official support in the Retropie forum if you ever need it, since you used the official image.

I plan on keeping all the set on the sd card  this way all I need to do is basically in place of say TMNT I just need to rename it to a different ROM file and in theory should work.

To change the game that is loaded at boot? Yes, or you could make one line for each game in the autostart.sh and enable/disable them via prefixed "#" characters, or you could make multiple autostart.sh files (e.g. autostart.tmnt, autostart.pacman, etc.) and copy them to autostart.sh. The latter would be done in the console like this:

Code: [Select]
cp /opt/retropie/configs/all/autostart.tmnt /opt/retropie/configs/all/autostart.sh

You could even make little scripts to do that:

Code: [Select]
mkdir /home/pi/bin    # create a directory named "bin" in user pi's home dir, this is needed only once
echo "/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ arcade '/home/pi/RetroPie/roms/arcade/tmnt.zip'" > /opt/retropie/configs/all/autostart.tmnt
echo "cp /opt/retropie/configs/all/autostart.tmnt /opt/retropie/configs/all/autostart.sh" > /home/pi/bin/tmnt
chmod u+x /home/pi/bin/tmnt

From now on, you just have to type "tmnt" [enter] in the console to "enable" tmnt as the bootup game.  8) (I very much hope that I didn't make any typing errors. If so, feel free to throw it back into my face.)

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I noticed that even though I'm not using the full 32gig card the .img file retains the 32gig size for whatever reason

That's because images are 1:1 copies of the whole storage medium. Some imaging programs can determine unused blocks and compress the image accordingly, but it would still be an image of the whole medium – just compressed.

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other wise I'd share it without the ROMs... but If anyone reads through this thread is so simple to set this up.

I'm glad that you discovered this, and that I didn't drive you away by insisting that you better modify the official RP image.  :D

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I didn't test it yet but the only one I might see having trouble with this is possibly Daphne / Dragon's Lair ?

The emulator Daphne is a little tricky to set up. A good place to start would be – again – the official RetroPie Docs:

https://retropie.org.uk/docs/Daphne/

Have fun with your emulation rig. But be warned, they tend to be like model railways that will never be truly finished.  ;D
25
Themes / exit command in layout file
« Last post by Steven Campoli on Today at 08:23:42 AM »
hey guys i am trying something here.

i would like the exit display to be the first display when AM launches...

i made a display called exit and would like make a layout.nut just with a exit command so when i select the display am closes...

any ideas....

yes i can just have the display exit to yes but this does not make am launch on this display so i made my own exit..
26
1. It's safe. You can also use "sudo halt", "sudo shutdown", "sudo init 0" or any other method to power the system off safely. There are slight differences. I like "sudo poweroff" because it will also power off most linux devices (but not the Pi).

Good to know that's reassuring... thanks.

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2. Pressing the "Esc" key in RetroArch should exit the emulator (and shutdown your Pi) by default. You shouldn't have to change anything for it to work.
Thankfully exactly just that... It worked, the ESC key shutdown the Pi (which is exactly what I wanted it to do...So thanks!) :-)

3.
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You can also put the sd card in a PC and edit the file there, you won't have permission problems doing it this way but you must use a unix aware text editor such as Notepad ++ and not the builtin notepad or wordpad program. It would be a good idea to make a backup of the file before you modify it, just in case.

I did just that easiest method for me just loaded the sd card into my PC used notepad++ to edit the "cmdline.txt" file added logo.nologo quiet WORKS PERFECTLY !!

BIG Thanks to Favdeacon & progets as I now have exactly what I wanted a single load rom on the rpi3b+ with no garbage in the start and a clean safe shutdown in the end. My last to do should be rather simple I just need to add BIOS's for games that might need it in the future & SAMPLES for sound being I'm using .78 set of MAME. I plan on keeping all the set on the sd card  this way all I need to do is basically in place of say TMNT I just need to rename it to a different ROM file and in theory should work. Outside of that I'll just need to hit TAB in MAME to map the keys according to whatever game I build simply brilliant ! I would share my image but IF any one follows this thread its VERY easy to get this going. I noticed that even though I'm not using the full 32gig card the .img file retains the 32gig size for whatever reason other wise I'd share it without the ROMs... but If anyone reads through this thread is so simple to set this up. Again some PCB's (original hardware) is very unreliable, pricey, upkeep etc etc... this is such a great way to create a "dedicated" reliable single clean one ROM launch as if it were the original machine.

I didn't test it yet but the only one I might see having trouble with this is possibly Daphne / Dragon's Lair ? I've gotten it working on my ATTRACT MODE setup with my thousands of games build but a single launch with that might be more involved, I don't know. I own an original Cinematronics Dragon's Lair with a Laser Disc player, they will eventually have disc rot etc, this is really good way to preserve these games for future players. However I don't even want to think about what's involved with getting the score board to function with it etc ...
27
General / Re: exit display help
« Last post by Steven Campoli on Today at 08:09:16 AM »
or even in the layout file..what can i add to make a layout.nut that just shuts down the system?

i tried the following but nothing happens

//
// Attract-Mode Front-End - "Exit" sample layout
//

set_custom_controls ( "Exit Attract-Mode?" )

FeText ( "Exit Attract-Mode?" )

Overlay.Exit

displays_menu_exit   yes
28
I made a display called exit instead of using the allow exit display...
In thé attract.cfg what can I add so when I select it it shuts down instead of loading a display
29
Themes / Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Last post by verion on Today at 02:06:21 AM »
Just like I thought... it must be my ancient AM version, not mac thing.
I'll report the success after I upgrade AM :D
30
Scripting / FadeToGame Problem
« Last post by jeffy777 on Today at 01:49:49 AM »
I’m trying the FadeToBlack plugin for the first time and it fades properly, but right before the game loads, it shows the Attract Mode again at full opacity.

I’m using default settings for the plugin with the Silky theme.

Any ideas why it would do this?

Thanks!
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