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Messages - jedione

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871
Themes / Re: ArcadeSD theme
« on: July 25, 2017, 01:26:14 PM »
just sent u a link...try it and let me know what u think

872
Scripting / Re: ScrollingText module doesn't work?
« on: July 22, 2017, 05:43:15 PM »
earlier in the year this is what liquid8d had to say abought it when i asked the same Q:

"So the problem here is when I wrote this, there wasn't a way to get accurate length in pixels of the text, based on the font and text size. By default it attempts to guess at the length based on the length of the text and the charsize set. This might not be accurate especially if you are using magic token variables, so you might have to set a fixed width of the actual text object using scroller.fixed_width = ? - Of course, then it may cut off longer text so you will have to decide what works best for you.

There is supposed to be a way now in AM to get a measurement, but when I was testing it I couldn't get it to work properly."


scroller.fixed_width =
not tested!

873
Scripting / Re: ScrollingText module doesn't work?
« on: July 21, 2017, 05:46:20 AM »
i think it is not set up to use m-tokins

i notice if you use [DisplayName] it will only scroll the first letter
of the name.

i think the module needs to be updated, but liquid8 seems occupied
with his new online theme creator...

874
till theirs a solution im thinking abought making  some nice banner's art that says how many games are in
the system,,   and just have them fade in a few sec after load so it would have the effect like retropie does....

thanks for bringing up the art atribute ...
 

875
mame2003 with 0.78 rom set
so far iv got beer tapper, and juno first working
by using, advmame as default emu

876
bump...this would be great if anyone knows how to do this....

877
Scripting / Re: Display-Specific Music?
« on: July 14, 2017, 06:30:22 AM »
i love it,   can u share it...please..
top gun is sick..

878
Themes / Re: coming soon, nes-mini diffrent-take
« on: July 12, 2017, 06:23:43 PM »
here is the latest with added marquee & changed some stuff around,

youtube https://youtu.be/pbKvj1Y95mg


been thinking though of adding the cartridges to it and making this just for nes and snes

this came to me as i was adding my "arcadesd" theme to my pi build and i thought
this realy works great for this rom set , but susck with others,,,    so this would be for my nintendo romsets

their are some good things to be said for theme continuity,, butt lately i think
i just want a completely diff theme for diff consoles ..  so it gives some Passion
im building one barcade and it might take foever but it will be mine and will be the shit!

879
Themes / Re: coming soon, nes-mini diffrent-take
« on: July 12, 2017, 06:07:57 PM »
no iv been bzzy on finalizing my own barcade

if need some of the code ill give you the theme from wear it stands
so you can go through it...just pm me pro..and ill give you a link

880
Scripting / Re: Display-Specific Music?
« on: July 06, 2017, 07:34:37 PM »
this only makes you stronger...bro ill try it
so so when i switch to fighting games in the display layout,,it says
"lets get ready to rummble"  would be bad ass ...
just make it so u can edit the sounds from a file...

have addd...


881
here is a custom one i made that will position itself to the left
never have blanks on top or bottom
and will fade out ,,all nice that would work great for this theme..
i just put in in its one . nut file and call it,,  ie
fe.do_nut("scripts/wheel.nut");   enjoy  mod as needed for size color or font.
enjoy

youtue preview= https://youtu.be/eAwDEslOifU

Code: [Select]
fe.load_module("animate");

local font_size = 8;

local R = 0;
local G = 200;
local B = 200;




//***********start***********************************************  1
local list = fe.add_text("[Title]", 000, 000, 290, 120 );   
local list_cfg = {
    when = Transition.ToNewSelection,
property = "alpha", 
start = 255,
end = 0,
time = 3000,
//delay = 000
 } 
animation.add( PropertyAnimation( list, list_cfg) );
list.index_offset = 3;
list.alpha = 110;
list.font="arcade";
list.charsize = font_size;
list.set_rgb (R,G,B);
//**************************************************************  2
local list = fe.add_text("[Title]",  000, 050, 290, 120 );     
local list_cfg = {
    when = Transition.ToNewSelection,
property = "alpha", 
start = 255,
end = 0,
time = 3000,
//delay = 000
 } 
animation.add( PropertyAnimation( list, list_cfg) );
list.index_offset = 2;
list.alpha = 110;
list.font="arcade";
list.charsize = font_size;
list.set_rgb (R,G,B);
//**************************************************************  3
local list = fe.add_text("[Title]",  000, 100, 290, 120 );
local list_cfg = {
    when = Transition.ToNewSelection,
property = "alpha", 
start = 255,
end = 0,
time = 3000,
//delay = 000
 } 
animation.add( PropertyAnimation( list, list_cfg) );
list.index_offset = 1;
list.alpha = 110;
list.font="arcade";
list.charsize = font_size;
list.set_rgb (R,G,B);



//*************************************************************** 4
local list = fe.add_text("[Title]",  000,150, 290, 120 );
local to_cfg = {
    when = Transition.ToNewSelection ,property = "scale", start = 1.0, end = 1.2, time = 200, delay = 000
 }
local fro_cfg = {
    when = Transition.ToNewSelection ,property = "scale", start = 1.2, end = 1.0, time = 1000, delay = 500
 }
local alpha_cfg = {
    when = Transition.ToNewSelection ,property = "alpha", start = 255, end = 0, time = 5000, delay = 000
 }
animation.add( PropertyAnimation( list, to_cfg ) );
animation.add( PropertyAnimation( list, fro_cfg ) );
animation.add( PropertyAnimation( list, alpha_cfg ) );
list.index_offset = 0;
list.alpha = 110;
list.font="Friday13";
list.charsize = 15;
list.set_rgb (R,G,B);
//*************************************************************** 5

local list = fe.add_text("[Title]", 000, 200, 290, 120 );   
local list_cfg = {
    when = Transition.ToNewSelection,
property = "alpha", 
start = 255,
end = 0,
time = 3000,
//delay = 000
 } 
animation.add( PropertyAnimation( list, list_cfg) );
list.index_offset = -1;
list.alpha = 110;
list.font="arcade";
list.charsize = font_size;
list.set_rgb (R,G,B);
//************************************************************** 6

local list = fe.add_text("[Title]",  000, 250, 290, 120 );     
local list_cfg = {
    when = Transition.ToNewSelection,
property = "alpha", 
start = 255,
end = 0,
time = 3000,
//delay = 000
 } 
animation.add( PropertyAnimation( list, list_cfg) );
list.index_offset = -2;
list.alpha = 110;
list.font="arcade";
list.charsize = font_size;
list.set_rgb (R,G,B);
//**************************************************************  7
local list = fe.add_text("[Title]",  000, 300, 290, 120 );
local list_cfg = {
    when = Transition.ToNewSelection,
property = "alpha", 
start = 255,
end = 0,
time = 3000,
//delay = 000
 } 
animation.add( PropertyAnimation( list, list_cfg) );
list.index_offset = -3;
list.alpha = 110;
list.font="arcade";
list.charsize = font_size;
list.set_rgb (R,G,B);

882
Emulators / Re: raspberry pi - RPI - raspi - GPIO pinout projects
« on: July 03, 2017, 10:55:35 AM »
here is an ebay  #   191830512156   
for full heat sink and fan kit  only 7-bucks

ran heat tests over ssh putty 
and it is amazing the diff in cor temp
before maxing out 83 85c  very quickly
with kit,,,  full on  shmup  madness with no hotter than 56c  amazing
ready to put it in my new barcade and feel good about it running 24-7

fan run on pin 4-6

i use am using  floob  build with updated AM-& ES   shudown

and will add a button for start up to.. pin 5 & 14   since my # 6-ground is in use
should work..

883
Scripting / Re: .charsize over_rides animation ?
« on: July 03, 2017, 10:41:10 AM »
thanks that did the trick,,,

for getting it to animate ...  with font and color, 
.charsize = font_size;  wont work but i found by adjusting
scale start and end controls the sizing!  and when i think abought it
this makes sence....

thanks again bro...happy theme'ing.

884
Themes / Re: Can you put a background for the Exit attract mode?
« on: July 03, 2017, 07:51:26 AM »

what ever is set up for that theme...

mine is  " /home/pi/.attract/menu-art/snaps"

also make shure that when you go to   tab "displays>display menu options,   
and set allow exit from display menu  = yes

885
Themes / Re: Can you put a background for the Exit attract mode?
« on: July 02, 2017, 04:41:53 PM »
i use this for exit in the system_menu for the exit...pic,

exit attract-mode.png


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