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Messages - jedione

Pages: [1] 2 3 ... 60
1
Scripting / Re: shuffle module with text help
« on: May 29, 2020, 01:31:12 PM »
ok ill pm you....at 6;ish

2
Scripting / Re: shuffle module with text help
« on: May 29, 2020, 01:15:55 PM »
 i can show you , when i get off at 6 tonight,,, 

if you want let me know.... :P

3
Themes / Re: The Great Themes Collection v4.0 [Released!!!!]
« on: May 28, 2020, 04:34:09 PM »
you have outdone yourself,   xalent....DL now// ;D

4
glad to say a big thank you,,, my friend....great work..

this helps  themes..

5
Themes / Re: need some beta testers for a theme
« on: May 25, 2020, 06:22:55 AM »
Q: do you have a pie, ? 

and are you targeting, new 4 or all...

6
Themes / Re: Arcadeflow theme v 7.8 [Release] Updated 19 May 2020
« on: May 25, 2020, 06:21:08 AM »
hmm,  lets think,,,  yep your right...

one button push ,,,type.   sounds great

7
Themes / Re: Hyperspin Theme Mode [Release v3.0]
« on: May 23, 2020, 08:38:53 PM »
her is a link, for the sequencer, plugin,,,,,that will randomly spin the  wheel,   pretty cool...

keil made this when i asked him to.........put it in you plugins,   open am go to plugins enable,  then set the delay time between spin...

https://drive.google.com/open?id=1a6RUy9s5fmyO_zM5eX3CyLl5irv6o-Yw

enjoy  ;)

i also love seeing random games pop up,  get's me exited....right

8
Scripting / Re: start layout transition?
« on: May 20, 2020, 06:40:08 AM »
function whenStart ( ttype, var, transition_time )
{
if (ttype == Transition.StartLayout || Transition.ToNewSelection)
{
fe.signal("next_game")
}
}
fe.add_transition_callback( this, whenStart );

not working,  for me..    this method would work best,  if it can work,   

9
Scripting / Re: start layout transition?
« on: May 19, 2020, 12:37:55 PM »
ill try when i get home from work,,  thanks for your help....

10
Scripting / Re: start layout transition?
« on: May 19, 2020, 06:39:20 AM »
i tryed

fe.add_transition_callback( this, whenStart )
function whenStart ( ttype, var, transition_time )
{
if (ttype == Transition.StartLayout)
{
fe.signal("next_game")
}
}

does not seem to work,  ,,,   it says "the the index 'whenStart' does not exist"
so i added "local whenStart;     

and now it doesent throw that "whenStart' does not exist"      but doesent do anything,

11
General / Re: Game manuals plugin i'm working on
« on: May 18, 2020, 06:31:25 PM »
i see custom1 activates it, but hgow are you then scrolling to next pic,  and exiting...

im using the sumatra plugin right now for an pinball fx 3 theme,,  this looks promising...
thanks im looking forward to see this.

12
Scripting / start layout transition?
« on: May 18, 2020, 05:43:22 PM »
so what im trying to do is

when theme starts, it is automatically passed one signal , prev_game" or  "next_game"

because all my animations are set to, Transition.ToNewSelection`

not `Transition.StartLayout`


if any one can do this, or knows a work around......thanks

13
Themes / Re: pandoras box 5 "release" by jedione
« on: May 18, 2020, 06:09:05 AM »
thinking of redoing this one at some point

14
Themes / Re: TurboGrafx-16 mini layout update v1.0!
« on: May 18, 2020, 06:08:22 AM »
just tryed , and im getting this, 

layout.nut - the index 'Name' does not exist,   in the consle

loads a bought 1/2 layout visually

15
hell yaa, thanks will be my only theme for TG..... ;D

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