Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - progets

Pages: [1] 2 3 ... 35

in the General configuration should I use video decoder - software?

Most people probably use software decoding with Windows since it was the only option until 6 months ago. The hardware decoding for Windows is only in the current 2.3 release of AM and requires ffmpeg 3.4.

Themes / Re: Modern Grid Theme v1.4
« on: April 01, 2018, 08:49:11 PM »
Thanks kent79 and happy Easter to you too. Great job and thanks for helping us all out!

Themes / Re: Ambience HD theme [WIP]
« on: March 26, 2018, 12:21:59 AM »
I’m not able to release the layuot until Andrew accepts my recent 3 pull requests on Github. I’ve added blending modes, font letter spacing parameter and automatic generation of mipmaps to Attract Mode. My layout wont work without it. I know I could release it with my own binary, but I would really like to avoid that.

These PRs look really great! Thanks for helping to push AM forward and making our builds more robust with options.

Themes / Re: Ambience HD theme [WIP]
« on: March 25, 2018, 11:59:08 PM »
Thanks for the tips. I'm using mmal and booting directly to AM. You're right though, Silky does work fine for me too, so maybe it's an artwork/font path issue with the other carrier.nut ones I tried.

I don't know if you realize that the "carrier.nut" does the same thing as other "conveyor.nut" files (though some are written better than others). These are really just names the coders chose. Many layouts move artwork around with these type of .nut files such as Robospin, Cosmo, uni_cade, etc. (all which work well on the Pi when setting the layout options properly). This is another very good example for a carrier.nut/conveyour.nut that works well on the Pi when properly configured

I don't want to hijack this thread so start a new thread or PM me if you want to further discus Pi issues.

Themes / Re: Ambience HD theme [WIP]
« on: March 25, 2018, 09:32:22 PM »
Nothing in the log, but stdout shows some GL errors like "Impossible to create render texture (failed to link the target texture to the frame buffer)". Someone mentioned a similar problem in this thread:

I tried increasing the GPU memory from 256 to 512 (the Pi 3 has 1 gig of RAM to split between CPU/GPU), but that didn't help. I guess the Pi just isn't strong enough for the fancier themes.

The Pi 3 can use layouts/themes that use the carrier.nut. Oomek's Silky layout is an example that works well on the Pi. The white boxes you describe do sound like they can be a memory issue or missing/misconfigured artwork (some layouts use different folder names for the artwork assets).

If you are running RetroPie make certain that you're booting to a command line or directly to Attract-Mode. Booting to Emulation Station or Pixel Desktop first and then running Attract-Mode will consume more GPU memory and possibly cause issues. 256MB - 384MB is good setting for your Pi GPU.

Some layouts/themes are created by people using Windows which is NOT case sensitive. These layouts can have problems when they are run on Linux (which is case sensitive) if the author hasn't taken this into account.

I haven't really come across any layouts that won't work on the Pi and I've tried just about everything over the years. They all work but some are so GPU and/or CPU heavy that they will run very slow (to the point you wouldn't want to use them). Make sure that you look at the layout settings if a layout runs slow or doesn't look right. Most layouts have features that can be adjusted/disabled which can speed things up or correct artwork folder issues.

Last thoughts, make sure you're using hardware video decoding (mmal) and not software decoding. Also make sure that your videos aren't too high resolution.


General / Re: Controls Not Working In Attract Mode
« on: March 25, 2018, 06:14:44 PM »
No, not a shell script. A shell, like explorer.

Open regedit and navigate to ```HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon``` and replace the key ```string``` value to ```pathtoattract/attract.exe``` and reboot. Any issues, control+alt+delete and open task manager, then run new task and type ```explorer.exe```.

I gave this a try over the weekend. I modified the binary for the “shell” string. I changed it from “explorer.exe” to the path to my Attract Mode setup “C:\Attract Mode\attract.exe”. When I boot the PC it does load to Attract Mode, but unfortunately to the menu screen, NOT the emulator. I can’t actually exit to the games selection either. Only resolve is to ctrl + alt + delete and kill the Attract.exe process.

I also have the same result when scheduling a task, it will load Attract Mode (skip the splash intro) and result in the tab menu screen. Is there something I’m missing? Do I need a batch command or something?

You are getting that result because attract.exe doesn't know where your attract.cfg file is located (even though it's in the same folder). When running as a shell or a task you need to change your command to
Code: [Select]
“C:\Attract Mode\attract.exe" -c "C:\Attract Mode”

General / Best Frontend - Cheers to raygun!
« on: March 24, 2018, 12:52:09 AM »
I just want to tip my hat to raygun on this great FE. I've tried most FEs and AM is the best for too many reasons to list.

Love the FE.

Love the lack of tip jar.

Love raygun.

Great job!

Themes / Re: SILKY Theme v0.6.9 beta
« on: March 23, 2018, 10:54:01 PM »
Hi, Thanks for your wonderful theme, i would ask if it is possible to add under "total player" or "played times" the numbers of total buttons used in the selected games.

Thank you so much :)

I'm happy to add this info if you just tell me where can I get it from. [Control] magic token provides only the info about sticks like "joystick (8-way),joystick (8-way)" but not the buttons.

I know this is old but you can call the number of buttons from the romlist information just like any other info in the romlist. [Buttons]

There is a controls.dat file for Mame but I don't think it's been updated in a while.. there was also a controls.ini project at some point. Perhaps that can be found from mame ctrlr files?

Other option is to generate custom images/launch something like CPWizard:

I don't see any working link to controls.dat/ini later than 0.112.

The button information is now in the xml that mame can generate so the controls.ini is no longer needed. (This only applies to newer versions of MAME)

Scripting / Re: info and number of buttons?
« on: March 23, 2018, 10:24:23 PM »

Scripting / Re: Snaps are playing upside down
« on: March 20, 2018, 12:37:58 PM »
Robospin is popular and its code doesn't position the snaps upside down. It sounds like you might have a modified copy of Robospin (there are a lot of them). I would try downloading the original Robospin theme from here and see if you still have the issue. If you still have issues post your layout.nut so we can see it.

BTW - Yes a layout.nut can rotate the snaps.

Themes / Re: Cosmo's Theme (v.1.1 uploaded!)
« on: March 12, 2018, 09:28:20 PM »
Hi guys,

Really like this theme!
When i use the theme i get the system icon overheat symbol in the right top corner.
Is this because the theme is heavier? or coincidence?
I got cpu at 1200, with heatsink and fan.



Seems like you're using a Pi. Enabling hardware video decoding (mmal) will drop the temperature about 20 degrees. Right now you're overworking your CPU when the GPU should be doing the work. See the Pi FAQ for more information.

General / Re: Wrong font in attract
« on: March 12, 2018, 12:47:08 AM »
You don't mention which layout so I can only guess the reason...

- As you have seen many fonts aren't stored in the same folder as the layout, so you might not have installed the font properly or the designer might not have included it by mistake. The designer of the layout might also have the right to use a font but not the right to distribute it.

- The layout was created for a different platform and hasn't been tested otherwise (i.e. created in Windows which is not case sensitive so has issues in Linux)

-  The layout was meant to be a "Displays Menu" or "Systems Menu" but is being used for something else so the paths to files are incorrect

- Other reasons I haven't considered

General / Re: Wrong font in attract
« on: March 12, 2018, 12:27:32 AM »
You need to consider how/where the font is being used. When talking about a layout (theme as you call it), fonts can be specified within the layout.nut that can over-ride the default Attract-Mode font that is used in it's text menus (i.e. Configuration, Favorites, Tags, etc.).

Themes / Re: HyperPie2 Theme [Preview]
« on: March 04, 2018, 05:25:15 PM »
Thanks for the info and the hard work!

Personally I would have liked links to just the layouts. Here they are if anyone else wants to check them out without downloading the whole image.

General / Re: How to change Background image in Display Menu?
« on: March 02, 2018, 11:08:59 PM »
Each layout can work differently depending on how it was made and not all layouts were designed to be a Display Menu. The Display Menu option is only about a year old and many layouts predate it. Any layout that was designed to be a Display Menu will store it's artwork in the /attract/menu-art/ folder.

The Orbit layout you're using isn't really designed to be used as Display Menu so it won't use the default /attract/menu-art/ folder. You can still use the Orbit layout as your Display Menu but the Orbit theme looks like you must define the folder you want to use for the background in the layout options. The folder name you enter will need to match the artwork name defined in your emulator configurations (i.e. flyer, marquee, snap, wheel, etc.).

If you need more help post one of your emulator.cfg files so we can see how you are storing your artwork.

Pages: [1] 2 3 ... 35