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Messages - progets

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General / Re: Roms into subfolders
« on: Yesterday at 10:53:43 PM »
@firewater - I understand your desire to use sub folders. Do you still need help launching "Gran Turismo 2 Disc 2" or are we talking about what might work best for your setup having everything in folders?

To fix your "Gran Turismo 2 Disc 2" issue you could try this (assuming your AM emulator is called "PlayStation"):
1. Create a folder called M:\Media\Games\Platform\PlayStation\Gran Turismo 2 Disc 2
2. Create an text file in the new directory called M:\Media\Games\Platform\PlayStation\Gran Turismo 2 Disc 2\Gran Turismo 2 Disc 2.m3u and add entry like this
Code: [Select]
"M:\Media\Games\Platform\PlayStation\Gran Turismo 2\Gran Turismo 2 (Disc 2).chd"
3. rebuild your romlist
4. creating a folder called \AttractMode\romlists\PlayStation
5. create a text file called \AttractMode\romlists\PlayStation\Gran Turismo 2 Disc 2.cfg and add an entry like this
Code: [Select]
Custom Arguments "[romfilename]\[name].m3u" -L "cores\mednafen_psx_libretro.dll"

General / Re: POLL: What system are you running Attract Mode on?
« on: Yesterday at 02:01:48 AM »
Luckily, there is no one who uses Vista... :D
What i do not understand is why someone is still using Windows 8...  :o

My exact thoughts :)

Didn't you guys just skew the results? Who is going to vote for Vista or Windows 8 now?

IMO - You should have limited the vote to one (primary) OS (like you started with). I, and many others, have AM on several OSes but I (and most likely others) always play games on one OS.

P.S. There is a long standing Microsoft tradition that every other OS release sucks. Look it up, it's a "thing".

Scripting / Re: Issue with surface?
« on: Yesterday at 01:15:19 AM »
I don't have a Mac so I have no way to test your issue. You might take a look at this recent commit ( to see if it might be your issue if you didn't have the problem on your Mac in the past. If you had the issue on your Mac in the past maybe you aren't running the latest AM version and you need an update to get this fix.

General / Re: Roms into subfolders
« on: December 08, 2018, 10:07:28 PM »
I do have them all in CHD + m3u (not the case of this game though, as it doesn't support disc-swapping), but that doesn't help because they're still inside the "Gran Turismo 2" folder, which is what it's trying to load (so for example, if I rename the folder to "Gran Turismo 2 TEST FOLDER WHATEVER" and rebuild the romlist, that's what the game selection amounts to). What I was hoping is that it would read, for example, "Final Fantasy VII (Disc 1).chd", "Final Fantasy VII (Disc 2).chd", "Final Fantasy VII (Disc 3).chd", "Final Fantasy VII (Disc 4).chd", and "Final Fantasy VII.m3u" from a "Final Fantasy VII" folder, and I'd use the filter to filter out games with "(Disc", so that I'd only have the .m3u on the romlist. But instead it adds, and tries to load, the directory itself.

To be clear - the reason I have them in folders is not because they're multi-part games, it's because it's just the way I organize files. I understand a majority don't use folders, but from my point of view (and to make a comparison) it'd be really odd to have a "Michael Jackson" folder, with 100 loose mp3 files inside. They would display just fine, as the "Album" aspect goes on the metadata of each mp3, but the literal file structure would be all over the place for my taste. So I "can" take them out and put them all under "PlayStation", but man do I not want to do that...

So where does that leave me? I feel like there's a workaround lying somewhere in splitting, or rather, merging my PlayStation display from two displays, one with disc games, one without... I'll look into it when I have time. But regardless I pray to the dev gods that recursive search is added... someday

I'm not sure I understand your problem. If you're using .chd files why do you have loose mp3 files? Those mp3 files should be inside your .chd files. If you placed all the files under "PlayStation" as you suggest, you should just have .chd files and some .m3u files for your multi-disc games.

Regardless of how you store your files I think that "Gran Turismo 2" is a unique setup since it needs to load disc 2 independent of disc 1. This can be done with a simple game exception and/or an manual modification to your romlist.

Post your emulator.cfg for PlayStation. If AM is trying to load a directory instead of the file it's because of your argument in this file.

Update - I just remembered that a .chd conversion can't use compressed audio files (like mp3), you need to have the audio files in an uncompressed format (like .wav). I even point this out in my other post ( that you've seen. Maybe, because of this, you still need the .mp3 files?

General / Re: Resize /dev/root
« on: December 08, 2018, 06:31:04 PM »
Code: [Select]
sudo raspi-config
Choose option "1 Expand Filesystem"

General / Re: Failure to import gamelist.xml into romlist using attract -i
« on: December 08, 2018, 11:22:11 AM »
You're trying to import an EmulationStation gamelist which isn't supported by AttractMode. You can view this thread for an alternate tool You could also just have AttractMode create the romlists for you.

This thread might help you too

General / Re: Exclude all arcade games that require a .chd
« on: December 08, 2018, 12:32:13 AM »
oh sorry, I thought OP wanted to exclude .chd files from other file formats.

No need to be sorry, you were just trying to help someone. At the same time, I was trying to prevent someone from attempting something that wasn't likely to work.

At the end of the day, they got what they needed so I would call that a win for all of us!

General / Re: No "Wheel" images in RoboSpin?
« on: December 07, 2018, 09:01:30 PM »
Configure-->Emulators-->Arcade-->Wheel = <path to where your wheel images that match your rom names are located>

General / Re: Roms into subfolders
« on: December 07, 2018, 05:20:35 PM »
You could use a playlist for multi-disc games if the emulator supports it. Read the "Multiple-disc games" section here as an example if you don't know what I mean.

You could create folders for each disc (i.e. folder for "Gran Turismo 2 (Disc 1)" and folder for "Gran Turismo 2 (Disc 2)"). I think this might get messy.

You could combine/convert your files into a PBP or CHD format so there is only one file that contains all the discs.

You could only show and launch Disc 1 of any given game and then use the emulator to "swap discs".

There are bunch of solutions and you just need to figure out what will work best for your setup.

General / Re: Exclude all arcade games that require a .chd
« on: December 07, 2018, 04:52:53 PM »
Filter Edit > Rule: Name-contains-.chd (Filter can have multiple rules/ conditions so you can edit any filter already in use)

I don't think this will work because MAME games with chd files are still launched using the .zip files and AttractMode doesn't know which MAME games will need to call chd files.

General / Re: Exclude all arcade games that require a .chd
« on: December 07, 2018, 04:47:09 PM »
Chd information isn't stored in the AttractMode romlist so there isn't a simple filter that can be applied. You'll need to get the chd list and be a little creative.

Assuming your AttractMode emulator is called "MAME", I believe the easiest thing to do would be:
1. create, download or generate a list of all the chd file games (one can be found here
2. create a MAME folder inside your AttractMode romlist folder (i.e. /attract/romlists/MAME)
3. create a text file inside your new MAME folder called chd.tag (i.e. /attract/romlists/MAME/chd.tag) then cut and paste the list of games (without file extensions) from step #1 into this text file and save it
4. create a filter in AttractMode that reads "Tags not_contains chd"

General / Re: Romlist?
« on: December 06, 2018, 10:40:24 PM »
I like to use this nifty little system to make my attract mode romlists...

You can change the language to english/italian.

Cool tool and looks interesting but I don't think it will get the detail that xev1n is trying to achieve.

I quickly looked at your link and plan to look further later. It looks promising but I question if some of the additional fields in the AM romlist header output actually work or provide benefit.

Download and install a fresh AttractMode in a different folder from your current install and see if it runs or if you get the same error. If it runs then there's something wrong with your existing AttractMode build. If it doesn't run then your problem is probably with Microsoft Visual C++ Redistributable, DirectX or video drivers.

Themes / Re: "Blue Ring AM" Theme
« on: December 06, 2018, 08:30:36 PM »
...when I can manage to save $40 for the sdclone app.

There are plenty of free apps that can copy/clone a sd card.

Windows - Win32DiskImager -
Mac - ApplePi-Baker -
Linux - console using the native "dd" command

You might want to also check out PiShrink ( which can make your image smaller by truncating all the empty/blank space in the image then expanding the file system to fit the next sd card on first boot.

General / Re: Romlist?
« on: December 06, 2018, 12:04:13 PM »
1. Using AttractMode 2.4 or newer on Window you need to use the "attract-console.exe" executable (AM older than 2.4 uses the "attract.exe" executable) to build romlists from the console
2. When using Windows you need to use the proper command line switches (i.e. -b instead of --build-romlist, -F instead of --filter, etc.)
3. To view the proper switches in Windows you can use "attract-console.exe -h" or "attract.exe -h" (depending on your version of AM)

Here's what your command would be (or at least close)
Code: [Select]
attract-console.exe -b MAME -F "Tags not_contains HIDE" -F "Year not_contains ?" -F "Manufacturer not_contains bootleg" -F "Control not_contains gambling" -F "CloneOf not_equals .*" -o MAME2

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