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Messages - progets

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766
General / Re: Wrong font in attract
« on: March 12, 2018, 12:27:32 AM »
You need to consider how/where the font is being used. When talking about a layout (theme as you call it), fonts can be specified within the layout.nut that can over-ride the default Attract-Mode font that is used in it's text menus (i.e. Configuration, Favorites, Tags, etc.).

767
Themes / Re: HyperPie2 Theme [Preview]
« on: March 04, 2018, 05:25:15 PM »
Thanks for the info and the hard work!

Personally I would have liked links to just the layouts. Here they are if anyone else wants to check them out without downloading the whole image.
https://github.com/calle81
https://github.com/dmmarti
https://github.com/RetroHursty69

768
General / Re: How to change Background image in Display Menu?
« on: March 02, 2018, 11:08:59 PM »
Each layout can work differently depending on how it was made and not all layouts were designed to be a Display Menu. The Display Menu option is only about a year old and many layouts predate it. Any layout that was designed to be a Display Menu will store it's artwork in the /attract/menu-art/ folder.

The Orbit layout you're using isn't really designed to be used as Display Menu so it won't use the default /attract/menu-art/ folder. You can still use the Orbit layout as your Display Menu but the Orbit theme looks like you must define the folder you want to use for the background in the layout options. The folder name you enter will need to match the artwork name defined in your emulator configurations (i.e. flyer, marquee, snap, wheel, etc.).

If you need more help post one of your emulator.cfg files so we can see how you are storing your artwork.

769
Themes / Re: Verticools
« on: February 06, 2018, 03:16:47 PM »
This works by default. You say you "installed a fresh image with attract mode"... there is no such thing. If you used someone else's image you should ask them for help. See Pi FAQ #2 http://forum.attractmode.org/index.php?topic=1249.0

Normally the main retroarch.cfg is located at /opt/retropie/configs/all/ and you would want something like "video_driver = "gl"" and not "video_driver = "dispmanx"".

770
Themes / Re: Help with Verticools Layout
« on: February 06, 2018, 03:04:43 PM »
If it's not there then you didn't do a command line install of Attract-Mode. You can look in /opt/retropie/... for the layout but I personally don't use 3rd party builds or scripts so I can't provide you any additional help.

771
Themes / Re: Help with Verticools Layout
« on: February 05, 2018, 01:47:08 PM »
For some reason I can no longer find the .nut file for verticools?  What am I missing?

It should be where you originally modified it. The location will depend on the hardware you are using and how you installed Attract-Mode.

On Windows it's in the attract/layouts/Verticools folder.

On a command line install on a Pi it's in /home/pi/.attract/layouts/Verticools. (in Linux .attract is a hidden folder)

772
Themes / Re: Help with Verticools Layout
« on: February 05, 2018, 01:43:24 PM »
Thanks for all of this very useful information.  Is there a way to get all of the games in the list to show the artwork?  Maybe just the one that is highlighted will be bigger or something similar?

Yes, I answered this above and gave you two suggestions. You need to modify the layout. It's not easy.

774
General / Re: Attract mode booting to blank screen
« on: February 03, 2018, 02:09:59 AM »
See this thread http://forum.attractmode.org/index.php?topic=2098.0 and this thread http://forum.attractmode.org/index.php?topic=1249.0.

Other advice...
1. boot your Pi
2. on a windows computer hold the "Windows" key and press "R" key. When the run command show type "\\retropie\configs\all\autostart.sh" and press the "Enter" key
3. modify this file to only contain "emulationstation #auto" on the first line and save the file
4. reboot the Pi and you should be back in EmulationStation

775
Scripting / Re: Need coding help on Carrier module
« on: February 02, 2018, 10:50:16 PM »
@dukpoki - ArcadeBliss more recently wrote a Conveyor_Helper Module http://forum.attractmode.org/index.php?topic=1945.0. I don't know if it can do exactly what you want but it has a fade option to darken the unselected games in the coverflow sample layout.

776
Themes / Re: Help with Verticools Layout
« on: February 02, 2018, 09:47:43 PM »
I am trying to create a vertical layout system and have been having a really hard time trying to get it where I like it.  I just want a clean vertical layout with a game wheel with game title artwork, and a video snap playing in the background. 

So far I have figured out how to edit the .nut and remove the "free play" text items, as well as the text items at the bottom.  If someone could be kind enough to point me in the right direction with a couple of items I would appreciate the help.

1. How can I fix the game wheel where ALL games are shown with their title art in the wheel?  Currently it only shows the current selected one and when you scroll down the next game title artwork is show.
2. I currently have 5 games in my list and the wheel shows the first 5 then starts to duplicate them, is there any way to stop the duplicates or do I have to add more games?
3. is there anyway possible to remove the text at the top of the game wheel that says "5 arcade" ( showing I have 5 games in my arcade list) Also the <> markers showing to move to the next emulator in attract mode.

Thanks in advance.  I just really want a single arcade window, with game wheel (game title artwork) with the video snaps playing in the background.  Just simple and clean:)

1. Verticools layout uses a "list" to display games and you want a "wheel". A wheel is one of the more complex parts of a layout. I recommend using the Conveyor_Helper Module http://forum.attractmode.org/index.php?topic=1945.0 or finding another layout that uses a wheel you like and use its code for your modified Verticools layout.

2. The "list" or "wheel" part of the layout determines how many games slots should be displayed on the screen. Once you have all of them filled you will no longer see duplicates. If you don't fill all the game slots and don't want to see duplicates you have to change the "list" or "wheel" part of the layout to reduce the number of game slots shown.

3. Remove or remark out line #121 of the original code "local listtitle=fe.add_text("[ListSize] [DisplayName]",0,flh*0.11,flw,flh*0.05);" to remove "5 arcade" from the display. Remove the "<" and ">" from line #118 of the originial code "local fltsh=fe.add_text("<  [FilterName]  >",1,(flh*0.06)+1,flw,flh*0.05);" to remove the <> from the layout.

777
General / Re: Novices Need Fix For Attract-Mode Update Black Screen Crash!
« on: February 02, 2018, 12:36:22 AM »
Attract-Mode has never had an install or upgrade button or option. Attract-Mode has always been a command line install and upgrade. What you are using is a script from another provider that has gone wrong. Recent Pi firmware changes as well as Attract-Mode code changes makes recent upgrades very touchy.

My advice is to restore from backup and carefully research the correct upgrade path. If you don't have a backup (shame on you), copy off any important data using SSH and start over. If you don't have a backup or SSH enabled you can try to mount the SD card in a "live" Linux distro to get the data.

778
General / Re: How to add an emulator and get videos, artwork etc
« on: February 02, 2018, 12:20:30 AM »
@MoodyMa
Here
AM contains a menu-art-folder. And there is a snap folder. Copy your videos there (in my case):
C:\attract\menu-art\snap

rename the video, depending to your emulator/system name (in my case : zsnes3.mp4)


Start AM

This is mostly accurate but I think the video must match the "display" name in the attract.cfg. The "display" name is usually the "emulator" name but not always.

779
General / Re: Systems Displays Menu exit button
« on: February 01, 2018, 02:59:15 PM »
For Displays Menus that you can enable to cycle through all the systems, is there a way to disable the Exit Attract Mode button?  I want a display menu where you can cycle through all the various systems only, without the user able to select and exit the program at any given time.

Configure-->Displays-->'Displays Menu' Options-->Allow Exit from 'Displays Menu' = No

780
General / Re: Filter by Button Count
« on: January 30, 2018, 02:00:59 PM »
@qqplayer - That makes sense. I also notice that you're using an older version of MAME.

Seeing the older version of MAME made me look at the actual xml files from an older mame and newer mame and i can see that the buttons are defined differently.

Older MAME
Code: [Select]
<input players="2" buttons="1" coins="2" service="yes">
<control type="joy" ways="4"/>
</input>

Newer MAME (for the same game)
Code: [Select]
<input players="2" coins="2" service="yes">
<control type="joy" player="1" buttons="1" ways="4"/>
<control type="joy" player="2" buttons="1" ways="4"/>
</input>

I can also see that the romlist that qqplayer listed for his 106 mame does include the button count but is missing some of the other controller information due to the changes in the different version of MAME's xml output files.

@keilmillerjr - Vastly different versions of MAME use different xml formats. This seems to be the key for the AM romlist differences.

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