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Messages - zpaolo11x

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571
Scripting / Re: How to detect the layout is presenting the display menu?
« on: February 03, 2020, 02:17:42 AM »
The way I do it is this: in a transition response routine you can add the following check:

Code: [Select]
if ((ttype == Transition.ShowOverlay) && (var == Overlay.Displays)) {
// DISPLAY MENU IS BEING TURNED ON
}

I think there's also an "is up" option but I didn't know much about that when coding my layout :D

572
Themes / Translators needed for Arcadeflow layout
« on: February 03, 2020, 12:10:29 AM »
Hi all! I've implemented multi-language support into my Arcadeflow layout for Attract Mode, but I only speak Italian and English, so right now the choice is somewhat limited. It would be great to have an help in translating it to other languages like Spanish, French or German or any other language you can speak.

It's not very demanding, I can share a file with the english and italian phrases, if anyone is interested please answer here or send me a PM. To anyone who'd like to contribute, my special thanks! :D

573
Scripting / Re: Multi-language options page...
« on: January 31, 2020, 05:41:44 AM »
I found a workaround: instead of saving the data to fe.nv I used a custom text file in the layout folder, this works and allows for translation of the options page!

574
Scripting / Multi-language options page...
« on: January 30, 2020, 07:31:11 AM »
I want my options page in my layout to adapt to different languages. Is there an easy way to do it? I've already coded my translating framework which, based on a layout variabl, gets the translation of the strings from an external file. This works fine if I declare the variable at the beginning of the layout, and I can also see changes in the options page this way.

So I thought, I'll save the value of the variable in the fe.nv file and get it before the options table is built. But this doesn't work: at layout launch the variable is loaded and the layout reflects the translation, but if I enter the layout options I see in the log the layout is somewhat reloaded, and the read routin is re-executed, but gives an error.

Any help?

575
Themes / Re: Arcadeflow theme v 6.4 [Release] Updated 24 January 2020
« on: January 29, 2020, 06:12:01 AM »
Ho provato ora. Sia con 2.6.0 che con 2.6.1 stesso risultato.

Ho trovato il problema, stranamente sul computer su cui sviluppo non lo faceva, boh... comunque ho risolto, ma verrà pubblicato insieme ad AF 6.5 perché ci sono anche altri cambiamenti e non posso semplicemente condividere il layout.nut

576
Themes / Re: Arcadeflow theme v 6.4 [Release] Updated 24 January 2020
« on: January 28, 2020, 01:01:51 PM »
Forse ho trovato un piccolo bug nell'ultima versione. se sono nella history e premo sinistra o destra, non cambia gioco ma cambia filtro. Ho verificato con la versione 6.2 e li funziona diversamente.

Ho fatto delle modifiche alla routine che gestisce i segnali e penso che sia un effetto collaterale... Questa cosa succede con AM 2.6.1 o anche con 2.6.0?

Quote
Forse e' troppo (capisco le difficolta' della programmazione) ma se fosse possibile creare una versione del layout tradotta in italiano? (o eventuale possibilita' di editare lingue)
Scusami in anticipo e grazie mille per il tuo lavoro

Questa è una buona idea, devo pensare a come implementarla... e trovare qualcuno che mi faccia le traduzioni in altre lingue ;D Comunque non c'è niente di cui scusarsi, è grazie ai suggerimenti del forum che Arcadeflow è diventato il mostro (nel senso buono del termine) che è ora ahaha

577
Themes / Re: Arcadeflow theme v 6.4 [Release] Updated 24 January 2020
« on: January 24, 2020, 06:54:09 AM »
Arcadeflow 6.4 is out! The layouit is now compatible with AM 2.6.1, the solution is not the most elegant but it works and as fare as I can see there are no slowdowns.

Enjoy and report bugs, your help is greatly appreciated!

578
Themes / Re: Arcadeflow theme v 6.3 [Release] Updated 22 January 2020
« on: January 23, 2020, 02:47:11 AM »
So this new layout attached works very similar and maybe smoother at first boot since it let's things stabilize and get fast really quick.

Thank you for the feedback, greatly appreciated. The fact that it starts slower on purpose makes it probably a bit smoother and gives less stuttering. I'll keep this change in 6.4, hopefully released tomorrow or beginning of next week :)

579
Themes / Re: Arcadeflow theme v 6.3 [Release] Updated 22 January 2020
« on: January 22, 2020, 02:20:50 PM »
Thank you so much again! :) Just tried it and with the layout.nut attached, AF v6.3 and AM 2.6.1, the scroll is back to normal from what I see.

Very good... if you want to try, this layout.nut implements "acceleration" in the scrolling so it starts a bit slower than before and then get a bit faster as you keep pressed. I'm not sure I like it thogh...

580
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 22, 2020, 05:57:10 AM »
yeah, I'm just speculating because those 2 commits seem related to navigation. Here when I press "left" or "right" the results are the same. But vertical navigation is normal like you can see in the Utility menu, where keeping a button pressed scrolls to the end.

Well you can download Arcadeflow 6.3 and then substitute the layout.nut with the attached one. Let me know if it fixes your issues, it seems to work in both 2.6.1 and 2.6.0 but I'll have to check more

581
Themes / Re: Arcadeflow theme v 6.3 [Release] Updated 22 January 2020
« on: January 22, 2020, 02:04:59 AM »
Arcadeflow 6.3 is out, mostly to warn users that there are issues with AM 2.6.1. I'll work on them and see if a solution can be found...

582
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 11:56:51 PM »
In AM-2.6.1
yes, i have the same problem, keeping the key pressed right or left it does not scroll the images, just one by one

Yes, there was a change in the way Attract Mode manage "left" and "right" signals that are now non-repeatable, it was not clearly stated in the release notes and I missed that completely.

I'll see if there's a way to reimplement scrolling in Arcadeflow with the new way, although I fear it won't be so easy and probably different from what it is now. At the moment it seems that in my layout even "prev_game" "next_game" "prev_page" and "next_page" hotkeys are non repeatable for some reason :(

The only suggestion I can give is to stick with 2.6.0 while this get fixed if you really like Arcadeflow.

583
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 12:13:02 PM »

* Issue #586 - fix EndNavigation transition when signal handled by script
* Issue #586 - trigger Transition.EndNavigation with fe.signal()

I don't know exactly what "fix EndNavigation transition" mean, I'll look into the commit, while I don't see how the trigger of endnavigation could impact. From a quick debug it seems that if the "right" key is kept pressed no further "right" signals are triggered...

584
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 10:36:08 AM »
This seems to happen in any 2.6.1 version. Maybe it's a conflict in attract.cfg that happens when using this version? I just tested changing back to 2.6.0.exe and the scroll instant goes back to normal as before.  ???

My mistake, I mis-labeled attract mode 2.6.0 and 2.6.1, you are right I can replicate the issue, I'll try to fix this

585
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 10:24:12 AM »
I think AM version 2.6.1 broke something or it's conflicting with the horizontal navigation of Arcadeflow. With other versions I can scroll endless keeping a button pressed. On 2.6.1 keeping the button pressed doesn't work so you have to scroll one by one.  :(

I don't see this issue in AF 2.6.1, maybe something in attract.cfg? Are you using a nightly build or the official version?

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