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Messages - zpaolo11x

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1
So this new layout attached works very similar and maybe smoother at first boot since it let's things stabilize and get fast really quick.

Thank you for the feedback, greatly appreciated. The fact that it starts slower on purpose makes it probably a bit smoother and gives less stuttering. I'll keep this change in 6.4, hopefully released tomorrow or beginning of next week :)

2
Thank you so much again! :) Just tried it and with the layout.nut attached, AF v6.3 and AM 2.6.1, the scroll is back to normal from what I see.

Very good... if you want to try, this layout.nut implements "acceleration" in the scrolling so it starts a bit slower than before and then get a bit faster as you keep pressed. I'm not sure I like it thogh...

3
yeah, I'm just speculating because those 2 commits seem related to navigation. Here when I press "left" or "right" the results are the same. But vertical navigation is normal like you can see in the Utility menu, where keeping a button pressed scrolls to the end.

Well you can download Arcadeflow 6.3 and then substitute the layout.nut with the attached one. Let me know if it fixes your issues, it seems to work in both 2.6.1 and 2.6.0 but I'll have to check more

4
Arcadeflow 6.3 is out, mostly to warn users that there are issues with AM 2.6.1. I'll work on them and see if a solution can be found...

5
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 11:56:51 PM »
In AM-2.6.1
yes, i have the same problem, keeping the key pressed right or left it does not scroll the images, just one by one

Yes, there was a change in the way Attract Mode manage "left" and "right" signals that are now non-repeatable, it was not clearly stated in the release notes and I missed that completely.

I'll see if there's a way to reimplement scrolling in Arcadeflow with the new way, although I fear it won't be so easy and probably different from what it is now. At the moment it seems that in my layout even "prev_game" "next_game" "prev_page" and "next_page" hotkeys are non repeatable for some reason :(

The only suggestion I can give is to stick with 2.6.0 while this get fixed if you really like Arcadeflow.

6
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 12:13:02 PM »

* Issue #586 - fix EndNavigation transition when signal handled by script
* Issue #586 - trigger Transition.EndNavigation with fe.signal()

I don't know exactly what "fix EndNavigation transition" mean, I'll look into the commit, while I don't see how the trigger of endnavigation could impact. From a quick debug it seems that if the "right" key is kept pressed no further "right" signals are triggered...

7
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 10:36:08 AM »
This seems to happen in any 2.6.1 version. Maybe it's a conflict in attract.cfg that happens when using this version? I just tested changing back to 2.6.0.exe and the scroll instant goes back to normal as before.  ???

My mistake, I mis-labeled attract mode 2.6.0 and 2.6.1, you are right I can replicate the issue, I'll try to fix this

8
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 21, 2020, 10:24:12 AM »
I think AM version 2.6.1 broke something or it's conflicting with the horizontal navigation of Arcadeflow. With other versions I can scroll endless keeping a button pressed. On 2.6.1 keeping the button pressed doesn't work so you have to scroll one by one.  :(

I don't see this issue in AF 2.6.1, maybe something in attract.cfg? Are you using a nightly build or the official version?

9
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 20, 2020, 10:27:45 PM »
Thanks Solve.

Oh this is such a relief, I hate debugging glsl scripts :D Now I can concentrate on vectorizing obscure NEC-PC98 and X68000 game developers logos lol

10
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 19, 2020, 10:35:16 PM »
Code: [Select]
[quote author=arthurvalenca link=topic=2068.msg22697#msg22697 date=1579475145]
*** Initializing display: 'Arcade'
 - Loaded master romlist 'Arcade' in 100 ms (2665 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (5330 comparisons)
 ! Unexpectedly lost focus to: explorer.exe (1992)
[/quote]

No errors here, just verify in your attract.cfg that "smooth_images" is set to yes. There are a couple places inside the layout where I used "smooth = 0" and "smooth = 1" instead of "smooth = true" and "smooth = false" but it shouldn't be a problem...



11
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 19, 2020, 12:31:09 PM »
I'm having some difficulty with the theme in different versions of the AM, in the latest version 2.6.1 of the AM the AF-6.2 theme appears in pixel form the background and outline of the flyers, but when I use it in version 2.6.0 it works normally

This is very strange, can you run attract-console.exe and post the log here or send it to me? There should be no pixellated effect and actually I don't see it in my test systems. It is true that 6.2 changed something in the shaders used for the background and glow but nothing that justifies the pixels (that look a bit like when you set "smooth = false" in an image. Let me know if the logs show errors and I'll check better tomorrow

12
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 13, 2020, 07:54:30 AM »
I am NOT installing your theme until you implement an AI based algorithm that creates 3D missing box art on the fly and under 0.7 seconds per system no matter the rom list size. Sorry.

Well Arcadeflow 7.0 will have an algorithm that create the games you don't have... LOL

13
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 13, 2020, 04:26:51 AM »
Arcadeflow 6.2 is out!

Many bug fixes and some cropping issues solved, added a self-generated artwork for missing box art. I also tweaked the glow effect so if you see some slower performance with respect to 6.1 please let  me know :)

Enjoy!

14
General / Re: Attract Mode FPS in 2.5 and 2.6
« on: January 10, 2020, 05:51:20 AM »
I think I figured it out: my Nvidia graphics card was not set to "Vertical Sync" so basically it was kicking redraws even if the frame was not finished.

15
General / Attract Mode FPS in 2.5 and 2.6
« on: January 10, 2020, 05:20:42 AM »
When using Attract Mode 2.5 the fps of the layout were capping at 60, I mean that the redraw of the layout was never going over 60 hz. Now with Attract Mode 2.6 with a powerful PC I get refresh rates up to 200 and my themes get crazy fast when timers are related to ticks. Is there something different in AM or is it maybe monitor related?

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