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Messages - zpaolo11x

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1
Themes / Re: Arcadeflow theme v 6.7 [Release] Updated 27 February 2020
« on: February 27, 2020, 10:43:57 AM »
Sto provando a caricare il file history ma mi da errore (nelle versione 6.5 funzionava), non so se e' un bug. nel file pref_layouoptions e' inserito correttamente ( |DAT_PATH|D:\arcade/mame/History.dat| )

Riesci a lanciare attract-console.exe > log.txt e mandarmi il file di testo? Intanto faccio qualche prova...

EDIT: Ho appena provato e a me funziona, che tipo di errore ti da? Hai fatto "regenerate index" dopo aver scelto la posizione del file?

2
Themes / Re: Arcadeflow theme v 6.7 [Release] Updated 27 February 2020
« on: February 27, 2020, 12:12:33 AM »
Arcadeflow 6.7 is out, mostly a bug fix, added some new options and french translation thanks to katarak from the forum.

Enjoy!

3
Themes / Re: Arcadeflow theme v 6.5 [Release] Updated 07 February 2020
« on: February 27, 2020, 12:11:28 AM »
In fase di ricerca e su schermata principale compare in basso al centro una parentesi quadra con il dopppio carattere iniziale.

Dovrebbe essere risolto nella nuova versione 6.7 :)

4
Themes / Re: Translators needed for Arcadeflow layout
« on: February 24, 2020, 06:14:37 AM »
OK I'm on it but may take a few days. Gonna need to update my system as well and to test a few things to find proper translations.

Don't worry there's no hurry. All your contributions are greatly appreciated :)

5
Themes / Re: Translators needed for Arcadeflow layout
« on: February 23, 2020, 11:48:23 PM »
ok here it is.

Thank you very much, I already merged it and it will be implemented in AF 6.7, thank you for your effort :)

6
Themes / Re: Arcadeflow theme v 6.6 [Release] Updated 23 February 2020
« on: February 23, 2020, 01:03:19 AM »
Aradeflow 6.6 is out!

There are new translations, a new options system and also a file browser (!) for choosing your custom artwork. Enjoy!

7
Themes / Re: Translators needed for Arcadeflow layout
« on: February 21, 2020, 12:56:22 AM »
I could do german.

That would be great! The file to edit is this:

http://www.mixandmatch.it/AF_WIP/Arcadeflow_66/data_translations.txt

Define your own language token (it can be even more than 2 letters, anyway it's only for internal use) and add your translation after the "IT | ...." lines. If you have questions please let me know, even if something is not clear in the English version (I'm not a native English speaker).

Also you can have a preview of the new options system here:

mixandmatch.it/AF/layouts/Arcadeflow_66.zip

bear in mind this is still in progress so any bugs may be still there :D

Oh the file is divided in sections, no need to translate everything, it will fall back to english if no translation is present

Thank you!

8
Themes / Re: Translators needed for Arcadeflow layout
« on: February 20, 2020, 10:30:47 AM »
Ciao Paolo, I can help you with spanish.

Hi Sparkyar, there's already a guy from the forum working on the spanish translation, it is completed actually but thanks anyway. At the moment I have spanish and brazilian portuguese completed, hopefully other languages will come in the future :)

9
Themes / Re: Arcadeflow theme v 6.5 [Release] Updated 07 February 2020
« on: February 18, 2020, 07:45:58 AM »
Ciao. Forse ho trovato un piccolo bug (non so se ne eri a conoscenza o ti era gia' stato comunicato)
In fase di ricerca e su schermata principale compare in basso al centro una parentesi quadra con il dopppio carattere iniziale.

Questo in realtà non è un bug, la doppia iniziale è fatta per cercare contemporanemante maiuscole e minuscole, e viene aggiunta alla chiave di ricerca che l'utente ha inserito. In effetti potrei differenziare le due cose e mostrare lì sotto non la chiave di ricerca effettiva (doppia maiuscola) ma la frase inserita dall'utente... ci devo guardare, è una delle cose più vecchie del layout, sarà divertente cercare di capire come funziona ahaha

10
Themes / Re: Arcadeflow theme v 6.5 [Release] Updated 07 February 2020
« on: February 15, 2020, 04:25:17 AM »
Is there any way to include story details (overviews of the games) in the history menu? The menu looks rip for adding in extra details about the game (difficulty, length, story, etc.)

The history page if correctly configured should show the history.dat information for arcade games on mame, while if no history.dat data is found it should show the overview data from Attract Mode (if present). How does your history page look?

11
General / Re: add_ticks_callback cpu fan noise on windows
« on: February 13, 2020, 10:54:56 PM »
The code is not wrong per se, the issue is that tick_callback is generated every 60th of a second, and if you don't have v-sync activated depending on your GPU hardware it can tick also at 100 or 200 times per second. Which means that your screen is redrawn and updated every 16 milliseconds, and this can cause a huge cpu performance hit, therefore fans start blowing to cool down the poor CPU.

i notice the same thing in my layout, and since you are using this for a clock you could try something to reduce the frequency at which the clock graphics are updated. For example you can use the date functions to check if a whole second is passed since the last update, so you don't redraw your screen 60 times per second but only once. I don't know There's also a command to get the time in milliseconds since the layout startup but this is not really useful here because it's not related to the actual time.

12
Themes / Re: Arcadeflow theme v 6.5 [Release] Updated 07 February 2020
« on: February 11, 2020, 01:49:17 AM »
Sneak preview of the new preferences system, instead of switching to the "Options" page of Attract Mode you can set all the options from within Arcadeflow, using a cascaded menu and visual previews of the changes. Still polishing the layout (the preview down there is pretty awful :D) but the underlying mechanics seem to work fine...

13
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: February 10, 2020, 06:20:40 AM »
this option must be changed with each update right? Do not leave it by default?

At the moment, yes. After I have finished the new options system I'll have to add an option for that...

14
General / Re: FPS Monitor
« on: February 10, 2020, 06:17:05 AM »
Surfaces, especially nested surfaces, are the main cause of slowdowns, together with heavy glsl shaders that have an impact on low spec machines with poor GPU. But for "flowing" themes that load a lot of artwork in advance to maintain smooth scrolling, loading a 348x244 native resolution screenshot feels very different than loading high resolution box art or arcade flyers.

Avi and mpg loading causes stuttering in the same scenario (so better delay loading) and when a video is running the layout usually caps at the video framerate

15
Themes / Re: Arcadeflow theme v 6.5 [Release] Updated 07 February 2020
« on: February 10, 2020, 12:49:39 AM »
i was searching on the forum about how to have categories on the main menu of attract mode, ut i was stunned y the amount of code that i need to know to do that ... So my question is :

There is a solution (without coding) to have categories on the main mnu using your theme ???

That's a good question, and you are right, a lot of code is needed because one basically needs to generate the whole list of categories from the romlist. So the short answer is no, there's not an easy way to have categories in a main menu in Arcadeflow, it's something I was thinking to add but not in the immediate future...

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