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Messages - zpaolo11x

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Thank you guys for all your support here and on Discord, good news: Arcadeflow 9.4 is out!

This version brings a new menu system with different look and visible highlights for selected options. There are some bug fixes here and there, new systems and manufacturers logos and new fade routines.

If you find any bugs, please let me know here or on discord, but most of all, enjoy the new release :D

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Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 24, 2020, 06:09:09 AM »
I have created a Discord server to discuss Arcadeflow issues, suggestions etc, since sometimes it's quite difficult to interact here, and this thread is getting larger and larger, if you want you can reach me on this server:

https://discord.gg/kPnwXjGhvs


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Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 20, 2020, 12:02:31 PM »
In the coming months, I will receive and test my configuration with attractmode and Arcadeflow in an arcade machine
I will for sure propose some improvement if suitable, for all CRT 15 kHz users...

Fantastic, I'll be glad to listen to your suggestion, and I'll help you to configure Arcadeflow for the CRT, there are so many options that you might miss something useful :D

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Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 17, 2020, 10:43:28 PM »
Sneak peek: AF 9.4 is getting close to the release date, and the new menu system is the main improvement :)

5
Scripting / Re: Coding Help - Find a Particular Word in game title
« on: November 13, 2020, 11:14:24 AM »
Code: [Select]
function checkworldinname(){
    local gamename = fe.game_info (Info.Title)
    return (gamename.find ("(World)") != null)
}

should do the trick, the function gets the title of the current name and look in the string for the substring "(World)", if the result is not null then the substring is there

6
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 13, 2020, 01:28:06 AM »
Yeah I'm just going to what I have here and noticed just scrolling by luck that Shiny logo was missing on Earthworm Jim games. So OCD kicked in and thought why not going through all systems setup in AF and see what more could be missing. :D

Hmm I could build a custom layout.nut that lists all the manufacturers that are not present in the data file... I think I already did something like that in the past. That would be much faster ;D
Also, the problem is that some romlists use "developers", other use "publishers" that may be the reason of some important "manufacturers" missing...

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Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 12, 2020, 11:11:46 AM »
Something crazy for the future. I'm in the process of checking manufacturer logos missing (just noticed Shiny Entertainment, for example) and will try to compile later a list for you. ;D ;)

Oh there are lots of logos missing: I used hyperlists as a reference but if I scrape my nointro romsets there are many more games and many more manufactuers... so yes feel free to compile a list! I'll do my best to add them :D

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Themes / Re: Arcadeflow theme v 8.9 [Release] Updated 25 September 2020
« on: November 12, 2020, 12:21:33 AM »
I now do understand that for Mame roms set which all have their proper resolutions, this is not a perfect solution.
Base on your explanation you do take a number of row up and down which ever the rom (game) resolution is and zooming to fill in the screen ?
That's why some rom (game) are more recognizable than others based on the frontend resolution.

Yes, that's more or less the point. Arcadeflow selects a certain number of rows so that all games look "similar" during screensaver, and the CRT filter effects look good. But if a game has an higher resolution you'll see less of the screen during screensaver. Another issue is that for vertical games the selected rows are still horizontal, so they will look a bit different (probably less zoomed out).

Quote
Why not take into account the information stated in the resolution.ini for example here attached (This is from category.ini also from progettosnaps).
It would allow you to find out the proper resolution for each rom/game.
Would that allow you to adapt the screensaver resolution of Arcadeflow ?

Good suggestion, I could implement a parsing routine like the one that gets ratings and series data, of course this would work only for MAME but MAME is also the only one that has this wide resolution changes.

At the moment Arcadeflow gets the resolution from a static snap, static snaps are usually at the proper pixel resolution, so it should work much better for MAME, but I'll look into implementing the resolution.ini parsing.


9
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 10, 2020, 05:30:40 AM »
Thank you all for the positive feedback, but everything is _not_ perfect: I just found out a stupid "copy & paste" bug related to the next/prev letter hotkey jump routine (maybe no one is using this feature :D ) That'll be fixed soon, and in the meantime I'll add a "Jump to" menu to jump to letters, something I "borrowed" from EmulationStation ;D
I'm also thinking about a great menu overhaul for 9.4 or 9.5...

10
Themes / Re: Arcadeflow theme v 9.3 [Release] Updated 09 November 2020
« on: November 09, 2020, 04:16:37 AM »
Arcadeflow 9.3 is out!

It should fix most of the bugs discovered in 9.2, plus it adds more systems logos and also some stock systems images to use in the displays menu page.

Enjoy!

11
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 08, 2020, 12:30:45 AM »
Where are the system logos stored that are used by the Displays menu? I can't seem to find them.  Also, Could you please add Neo Geo CD as a recognized console?

The system logos are part of a custom font to reduce size and improve display quality. If you need them I can export svg or png files for you. This means it's not easy to add your own systems, but in the next revision I'll add more systems including Neo Geo CD

12
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 06, 2020, 12:19:34 PM »
Hi Zpaolo,

in these days I used much your theme, and it's very awesome, congratulations.
I've noticed an issue with psp collection, i.e. video snap don't start correctly when mouse pass over the items.

Any idea about that?

This is a known issue that I already fixed for 9.3, hopefully I'll release it this weekend or on Monday.

13
Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 04, 2020, 11:38:08 AM »
Ok, I've understood the problem. Rom names are different than name of scraping elements (snap, video and logo) for the region, that are explicit in the rom names. I deleted the region and the red crosses are disappeared.
Thanks a lot for your help!  ;) :D

Fantastic, good to know that everything is working now.

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Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 04, 2020, 09:46:38 AM »
grazie per il tuo interessamento. Eccoti i file che mi hai richiesto.

Ho provato a inserire i tuoi file nel mio sistema ed effettivamente ho la "croce rossa" su tutti i giochi... ma i giochi funzionano. Secondo me c'è un problema nella romlist: se vado nel menu di Attract Mode, Emulators, Gb e lancio "generate collection/romlist" mi aggiorna la lista e la croce sparisce.

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Themes / Re: Arcadeflow theme v 9.2 [Release] Updated 30 October 2020
« on: November 04, 2020, 12:01:02 AM »
Il file pref_thumbtype.txt è vuoto, non ha nessun contenuto

Questa versione mi sta facendo impazzire :D Allora, per fare un bel debug mi servirebbero il file attract.cfg (lo trovi nella cartella .attract nella tua home folder), il file di configurazione dell'emulatore game boy (lo trovi in emulators nella stessa cartella .attract) e il file della romlist del gameboy che si trova nella cartella romlist, sempre in .attract.
Se non vedi .attract nella tua home, premi "command maiusc ." per farlo comparire o scomparire

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