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Messages - zpaolo11x

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Regarding the xml list for Amiga, try this one attached. :)

Thank you, wow that's a huge number of developers, even considering only the ones with more games... I already did some logos, I don't know how many use AM to manage computer emulation but the Amiga is the Amiga, I have to do it :D

Themes / Re: Genesis Mini theme, preview
« on: Yesterday at 01:31:46 PM »
if possible....    i dont know how.

This is not possible AFAIK at the moment, layouts can only trigger filters, and fiters have a defined sorting order that the layout can not change :( Would be great to have the option to change it

Ah sorry for the confusion, I meant AF used as display theme.

Well this is intended: when AF is used as display theme the layout is reloaded when you select a theme, and at the time of layout loading there's no display name overlay (or it will be there every time you launch the layout).

Speaking of manufacturers icons, do you have an xml list for Amiga games? I got one from the web but with no manufacturer information...

Themes / Re: Genesis Mini theme, preview
« on: Yesterday at 11:36:37 AM »
Genesis Mini theme  preview

Looks nice! I noticed the "Sort: A-Z" in the top right corner. Is this just showing the order of the current romlist/filter, or did you find a way to change the sort criteria on the fly without creating a new filter?

Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 17, 2019, 12:21:45 AM »
There's a possible (maybe it's meant to be this way, unsure) minimal bug with the overlay when changing display option. It works flawless if you use a shortcut button/key to change instant the display/system. But if you use AF Display menu to change/select displays the splash never appears when you enter one.

If you mean the displays menu inside AF (not AF used as display theme) it should show the display overlay, and actually it does in my test rig, can you run attract-console.exe and see if there's some error message when you switch displays that way?

Also, theme folder is missing the AF logo files (for splash and for display menu near version number). I copied them from other AF version but just in case I wanted to let you know. :)

Wow, thank you for noticing! I uploaded 5.2 layot.nut on top of 5.1, but for some obscure reason the folder of 5.1 was missing some files. I have re-uploaded the layout so you can check it out again from the website, because I fear other files were missing...

Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 16, 2019, 10:50:30 AM »
PS: love the new manufacturer icon additions already like Codemasters. ;)

:D I'm adding more in the next release, admittedly some of them are not very detailed but it's difficult to find good source material... if you have any brand you need added to the list let me know

Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 16, 2019, 12:39:02 AM »
Released Arcadeflow 5.2: 70 new manufacturer icons and new options! Enjoy and report bugs!

Themes / Re: Arcadeflow theme v 5.1 [Release] Updated 07 August 2019
« on: August 06, 2019, 11:32:47 PM »
Arcadeflow 5.1 is out with a bug fix on the tile update routine. If you saw strange issues in the thumbnails update when scrolling to next/prev game this should fix it :)

Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: August 05, 2019, 12:09:38 PM »
Hi Paolo ! I've tried the two files but as did you say, it didn't improve :(

I have noticed , also, that with EXTERN .nut there is a white box around the logos and no shadows at all.

Thank you for the feedback, the white box is probably caused by a missing shader I forgot to put in the zip file :D By the way good to know that none of this workarounds is effective, I’ll leave shadows as they are and release 5.1 in a couple of days with an important bug fix

Themes / Re: At-The-Arcade Theme [Release]
« on: August 03, 2019, 11:27:26 PM »
Love the wild glowing effect, well done! It seems glows and shadows are the new trend in AM themes, great job!

Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: August 03, 2019, 01:30:33 AM »
Anyway, i can check other solutions if you need, so don't esitate and send me other solutions if you want . ;)

I suspected it was not a solution, on my test system it improves only at very low resolution but each GPU react differently. I have two more layout to check, just deploy the content of this zip in your Arcadeflow 50 folder. But I don't think they will improve too much...

Scripting / Re: Temporarily disable button press for a set time.
« on: July 31, 2019, 02:35:56 AM »
Hi dukpoki, I see you had no answer to your question, I don't have the documentation at hand to check but this can be done this way. What you need is:

Define a boolean like "deafkeys = true" at the beginning of the layout

Add a signal callback function, when the signal is "up" or "down" check if deafkeys is true or false and if it's true don't process the signal.

Add a tick callback to your theme, the parameter tick_time of the tick callback function is the time since the start of the layout. Just check at the beginning of the tick function if tick_time is greater than your desired delay time and turn deafkeys to off

Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: July 31, 2019, 02:20:12 AM »
Ciao Paolo !

Just for check, can you try this layout on your NUC? I've changed the shader, it should be faster when logo shadows are enabled (maybe, it's not that faster on my system)

Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: July 31, 2019, 12:28:55 AM »
That was the "Logo smooth shadow" option ! Maybe this information can be usefull for you !

Hey, thank you for the feedback and sorry for the late reply, your report confirms what I saw in my tests, it's a bit system dependent but logo shadows are the thing that slows the layout most, because there are THREE nested surfaces (two for the smooth shadow effect, and one is the base tile). I'm planning to experiment with a different approach where a 2D shader is used, this will imply more calculations per frame (n*n instead of n+n) but only two nested surfaces and should be way faster

Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: July 22, 2019, 10:17:07 PM »
Setting up a disk for a friend with an lcd. 10hrs left of transferring data. Considering arcadeflow. Friend has a 4:3 bezel over a 16:9 monitor. Does this theme work well if i restrict layout dimensions to 4:3?

Yes it should work. There’s an option in the performance settings where you can set a custom resolution, so if you have, for example, a full hd lcd just set 1440x1080 and it will only use that area in 4:3

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