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Messages - zpaolo11x

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1
Themes / Re: 9:16 Theme
« on: August 13, 2020, 08:31:41 AM »
Maybe I just need to scrape some info?

It seems you don't have romilst info: from the screenshot there's no description of the game, but there's no game year or manufacturer either. If you are using MAME as an emulator set it up like this: go to Attract Mode menu (TAB), then emulators, mame, set Info Source/Scraper to listxml and additional information files should point to your catver.ini file. Then regenerate the romlist, this should fix the game data missing. For the game overview go in the Arcadeflow options menu (go "UP", then select Layout Options), scroll down to the History section, you will find there options to enter the history.dat and command.dat file.

2
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: August 11, 2020, 06:48:15 AM »
no matter how many games you add to favorites, when you take them out, there will always be 1 in favorites, the last one never goes out of favorites.

This is true if you are using a filter with favourites, and it's a consequence of the way Arcadeflow manages favourites which is not exactly what Attract Mode does. In my tests if I add or remove favourites the filter is not correctly updated until I restart Arcadeflow. I'll see if I can fix that...

3
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: August 10, 2020, 04:05:01 AM »
August is not a month for relaxing, but for working hard! Here is a sneak preview of what the new Arcadeflow will bring: free aspect ratio of _everything_ (no more cropping) and smooth morphing of box arts into videos. No artwork stretching, with proper glow and shadow following the morph...

https://youtu.be/jnS8-g5jE2Y

4
Themes / Re: 9:16 Theme
« on: August 06, 2020, 12:52:00 AM »
It looks great at 9:16. I don't have the game info and stuff updated at the moment.

You don't see game data in the main interface, or you don't see "overview" data in the game history page? If you want to share a screenshot maybe I can help you fix that...

5
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: August 01, 2020, 02:51:32 AM »

Yeah, I've mentioned that before, cross-transform is what I've meant, Ambience HD does it like that doesn't it? Genesis, Saturn, some early PSX, Wii/U, Amiga... verticals.

btw. Is that of any use for the theme? https://github.com/mickelson/attract/commit/afbfc96435df45cd487d2caf89e7b60b285bd3f1

Ambience HD is a smart theme: it uses snaps that are cropped square and then "uncropped" to the original aspect. It does it in a very smart and smooth way running around attract mode limits without smashing into them.

With Arcadeflow I'm trying to morph a vertical box art into an horizontal snap or video, i found it requires a deeper code rewrite that I originally thought but I think it will be worth it. If the routine is good enough it could also enable smooth transition when you switch from box art to snaps... Maybe :D

The problem with my layout is that tiles are overlapping when scaled, an headache which Ambience HD avoided, and that puts limitation on how easy I can do things.

And yes I think background artwork loading will help a lot in making my layout smoother

6
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: July 31, 2020, 03:07:10 AM »
That’s a good idea, everyone stay sure I won’t ever do radical changes to AF that are not just options (because everybody loves options ;) ).
Actually the whole point of Arcadeflow was to generate a box art looking artwork for arcade games that usually have flyers that are not so beautiful (my personal opinion of course). If you set AF to “cropped” thumbnails you’ll get exactly that look: square portion of the screenshot faded with title overlay.
For systems that have proper box arts I like to use box art artwork and I don’t want to generate pseudo box art that’s too similar to the “snapshot” version. Actually if no box art is present, a fake one is generated using category artwork and custom colo schemes.

But I digress... the thing I’m trying to fix is that, at the moment, if the box art is vertical (genesis for example) the game video or snap is severely cropped. I’m almost ready to implement a way to smoothly cross transforms fon one aspect to the other, but I’ll dive deep into coding this after this weekend:D

Also the idea to generate fake box art that resembles real box art (with SNES or genesis template) is intriguing...

7
You are welcome! Now if only I could fix OpenEmu not responding to key presses....

8
Have you tried giving the permissions to bash too, not just terminal

9
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: July 23, 2020, 08:37:38 AM »
how can i do that ??


Hmm you are right this can be a problem. There no easy way to do it at the moment, but I’ll add an option to disable the display menu completely in the next version...

10
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: July 23, 2020, 06:04:42 AM »
Future steps... So I've been thinking of the issues most people have with Arcadeflow...

Someone mentioned cropping of videos in box art mode, I'll see if I can think of something, but at the moment I think the worst issue is the cropping of (artwork box arts or snaps) in the main UI. Currently all displays are adapted to 4:3, 1:1 or 3:4, but this means a bit of cropping for Lynx or Game Boy Advance for example.
As mentioned, it would be great to add proper AR independence, but that might need huge rewrites or compromises. At the moment I plan to just add _more_ ARs, so that many displays won't be cut at all, and less cutting will be needed.

I've come down to select 7 AR: 1:1, plus 3 horizontal and 3 vertical. The horizontal ones are 4:3, 3:2 (GBA) and 10:9 (Game Boy). I've done some evaluations of ARs of many system and it seems this would be a good fit for many box arts too... The chart shows dots for the real AR, crosses where the new AR are. Pretty close to many solutions, to the point that maybe I could even use "non cropped" box arts...

11
General / Re: Sound/Volume?
« on: July 23, 2020, 03:07:27 AM »
Another, quite radical, approach would be to strip the audio from your video snaps :O

12
General / Re: CHUWI LarkBox mini PC
« on: July 21, 2020, 03:30:26 AM »
I don't know... For me this all SBC makes sense if the small size or low power is a HUGE factor. If not - you can buy used intel CPU + mini ITX motherboard + cpu + cooler + case for the same price and get much more performance per dollar while still being pretty small.

I agree with you, but personally I feel very attracted by all this "mini-something" for basically no reason :D The idea to bring a palm sized cube with me, hook it to a TV and play arcade games with a bluetooth controller is fascinating. But then if the experience is too compromised it makes no sense.

13
Themes / Re: Arcadeflow theme v 8.6 [Release] Updated 21 July 2020
« on: July 21, 2020, 01:14:01 AM »
Arcadeflow 8.6 is out!

A day after 8.5? Well yes, there was a big and stupid bug in the automatic update routine, so if you download 8.6 (which is identical to 8.5 for everything else) you should be able to update with no issues when new versions come out.

Have a nice retrogaming summer!

14
Themes / Re: Arcadeflow theme v 8.5 [Release] Updated 20 July 2020
« on: July 20, 2020, 04:06:52 AM »
Arcadeflow 8.5 is out!

This version adds some new options and fixes some bugs, plus some new system logos... I don't think there will be other frequent updates for a while since I'm going on vacation at the end of the week. Hopefully there are no huge bugs to fix or I'll have to work on the beach LOL!

Enjoy the new revision!

15
Themes / Re: Arcadeflow theme v 8.4 [Release] Updated 13 July 2020
« on: July 17, 2020, 10:20:07 AM »
By the way, it would be nice to be able to see the title of the game about the snapshot only for a few seconds and then it disappears. So when the video starts it wouldn't bother.

Something like that (photoshop):



I'm working on this as an option... what about the favourite, new game, tag and completed indicators? Should they fade out too or not? The code seems pretty easy to implement (strange :D )

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