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Messages - zpaolo11x

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1
Themes / Re: Ambience HD theme v0.7 beta [Released]
« on: December 02, 2019, 12:39:27 PM »
As you probably know it's difficult to debug shaders in AM as the log doesn't tell which shader throws an error, especially annoying when you have many.

I know, I know, I always try to build a simpler layout for that but that's not always possible, and yes it's a pain :D

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If I prepared an AM test build that would show the shader file's name would you be able to test Ambience and share the log from your Mac?

I could, I don't know if I'll be able to do it this week though, but if you want I'll try to find some time

2
Themes / Re: Arcadeflow theme v 6.0 [Release] Updated 2 December 2019
« on: December 02, 2019, 07:15:21 AM »
Arcadeflow 6.0 is out!

There are some new options for delaying the loading of background videos and an option to customize the artwork source for box art mode, but most important now the manufacturer images are in vector format.

I still have to vectorize 200 images from the 700 that were available before, so new upgrades will follow. Advantages of vector icons is that the archive is much smaller, the quality is better on any resolution, and there are no load times because the font is already loaded.

3
Themes / Re: Ambience HD theme v0.7 beta [Released]
« on: December 01, 2019, 12:27:18 AM »
if ArcadeFlow's shaders comply with the GLSL 1.10 specs it will run, I'm using GLSL 1.30
I could in theory downgrade it to GLSL 1.10, but I don't have any platform to test it on atm.

This is also the reason why it does not run on older Macs. I'll have to think about it.

I didn't have the time yet to test Ambience HD on my late 2013 macbook pro (due to the demon puppy we recently acquired :D) but you are right, Arcadeflow is using OpenGL 1.1 or 1.2, there are many things in 1.3 that are not supported on my Mac and I do most of the development here (example: you can't get a specific mipmap level, for example the first mipmap level to get the average texture color, it works in Windows, not on the Mac)

4
Themes / Re: Ambience HD theme [WIP]
« on: November 28, 2019, 12:01:31 AM »
Testing it on my cab. No issues so far.
https://youtu.be/2lT_oY1BfX0

Very impressive as usual, super smooth and I love how everything smoothly fades/slides in place, like the highlighted letter in the "letter bar" that is animated. Class.

5
Scripting / Re: text scaling Q:
« on: November 27, 2019, 10:15:04 AM »
I get your point, there's a way but it involves calculating the actual size taken by the title. In my theme I do something like that but to make things easier I use a constant spacing font, in that way it's doable

6
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 25, 2019, 11:09:58 AM »
Here you have few of the more common snes games [chrono trigger, super mario kart, lemmings, invaders, final fantasy II, flashback, donkey kong III, the legend of zelda, a link to the past]
https://imgur.com/a/wgbAzHl

Oh got it, this is due to the way attract mode in Arcadeflow works:the video is first cropped square, then re-cropped to the actual layout aspect ratio. So let's say you have a 4:3 SNES video (for example a resolution of 320x240), only the central portion is cut out (240x240), and of this square portion only a 16:9 portion is shown (240x135). Another thing I can improve lol


7
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 25, 2019, 07:38:16 AM »
It's perfect now, fast scrolling through hundreds of thumbs without any noticeable drop in FPS.
Also it just looks damn cool when the box thumb plays in sync with the background.

Fantastic, I'll add it as an option in Arcadeflow 6.0. Of course if you move away from a playing thumbnail and quickly back the sync effect will be lost because background animations don't fade out the same way as thumbnail animations. Maybe this can be added but I still think it's a bit overkill :D

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What I meant is;
I have my SNES set as such, as I prefer everything to be keept with the rooms, for multiple reasons:
Code: [Select]
artwork    flyer           /home/.../RetroPie/roms/snes/assets/covers
artwork    snap            /home/.../RetroPie/roms/snes/assets/screenshots;/home/gregory/RetroPie/roms/snes/assets/videos
artwork    title           /home/.../RetroPie/roms/snes/assets/wheels
artwork    video           /home/.../RetroPie/roms/snes/assets/videos

yet, If the logos aren't in the:
/home/.../.attract/scraper/Super Nintendo Entertainment System/wheel
the skin won't display them [ the logos above the snaps ]

In this case the issue is that your artwork for wheels is named "title", while Arcadeflow expects wheel artwork to be in the wheel category. So in the options above just add something like:

artwork    wheel           /home/.../RetroPie/roms/snes/assets/wheels

and it should work.

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One other thing. I had to disable frosted glass effect for Displays List as it introduces noticeable delay when opening it, without it it's instant [ AMDVEGA APU, SSD PCIe disk ] and I'm assuming it's the reason why random screenshots kept appearing in my attract config folder
Irregardless of that there's a bug when Display List is set as first to open in Attract, it will open without any background or black one.

Frosted glass is a dirty trick, it saves a screenshot and reload it back to apply effects, it seems there's some slowdown when your Attract Mode saves this screenshot. If everything works fine Arcadeflow will purge all the spurious screenshots so you should not find them in your folder, unless AF crashes of course :D

And the black background always happens when you enter the menu after coming back from attract mode options screen (which is black). I can't find a way to get rid of that, seems intrinsic in the way Attract Mode redraw the display.

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And the last one, attract mode is incredibly zoomed to the middle, it shows something like 16% of the snap? In case of the games which have dividers like Super Mario Kart from SNES, all it shows is a dvider [ 1920 x1080 res ]

Can you paste a screenshot of the issue?

8
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 25, 2019, 02:20:27 AM »
Lmao, that did it, I was setting it to Arcadeflow...
Thank you, it's glorious

You're welcome :D I've coded a delay in the background video, even if on my system I don't see slowdowns when using the ususal setting. Please if you have time download it and see if it works for you, if it reduces slowdowns. You can get the beta verrsion here:

http://www.mixandmatch.it/AF_WIP/BETAS/Arcadeflow_59_X.zip

9
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 24, 2019, 04:24:23 AM »
Mine looks  like the one for games, row of thumbs. I'm testing it with consoles, SNES, SATURN
I'm on the latest version of everything

Go to Attract Mode settings, in Displays, Displays Menu Options, Menu Style Layout set to Default. Try and tell me if it works

10
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 24, 2019, 02:12:04 AM »
Playback itself isn't heavy, I'm using vaapi, fps is constant, cpu usage low, it's the switching, and I'm assuming loading, especially without any delay as it tries to load it each time you're passing through the thumbs

Indeed, video thumbs loading is delayed to avoid excessive disk access and slowdowns especially on slow disks (not SSD). I'll see if I can add it for the background video too.

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As I've mentioned, it's a common thing to do and I gave examples of other themes. I'm not asking you to do it exactly the same, just something alternate to reduce heaviness of the top.  I understand your arguments of course.
I'll try to augment it myself as I'd like it to fit with the rest of my stuff.

The rich top bar is a distinctive trait of Arcadeflow, but there's a "Clean Layout" option you can enable to simplify most of the UI elements. See if you like it

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The theme seems to source wheels from the config folder, instead of the set path, Which is an issue for me since I'm using external scrapper. Is it intended?

Hmm I don't get it: the theme sources all artwork for games from the folders you set in the emulator settings in Attract Mode. It sources artwork for displays from the "menu-art" folder inside Attract Mode which is, AFAIK, the official place to store those data. If your scraper scrapes displays data and places it somewhere else you should move it to AM folder.

Maybe this is not the intended use of menu-art folder?

11
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 24, 2019, 02:07:55 AM »
Guys, how does one enable such Displays List? I've been going through the topic and seen the option in code, yet can't figure it out

This is the default displays list in Arcadeflow, how does it look on your system? The logos are automatically generated based on your display name, so if your display is named "Mame" you'll get the mame artwork, if it's "Amiga" or "Commodore Amiga" it will use the amiga logo etc.

12
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 22, 2019, 11:15:50 AM »
Small issue, when animated bg is enabled it plays immediately, which causes slowdon when scrolling and the reason why thumbs have delay I presume?

I'll check into it, of course video playback on the background is a bit heavy on the system. I'll check if something changed in the latest revisions...

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Video fade-out on scroll seems too slow also causing slowdowns.
Allow disabling of letters popup overlay when scrolling?

Video fade out doesn't slow down my system, but I'll do more checks. Of course there might be cases where multiple videos are loaded and keep playing slowing the system down.

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A request/proposal. Would you consider moving game info/title into the bottom of the thumb-frame? [ and elide long titles ], maybe as an option? It's quite busy now especially when the title is long. Similar to how it's done here:
 \

Sidenote: I'm totally in love with your theme

Well I know this is Oomek theme, I still remember when I first saw it, I was developing my own and changed some bits of that to avoid being too similar to the one Oomek was doing. I don't think I'll put titles in the tiles as in Ambiance theme, the clean snapshots and data in the header is a characteristic of Arcadeflow, changing that will make it acompletely different theme.

Thank you for the good comments, I'll check the performance issues related to videos as soon as possible :)

13
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 22, 2019, 02:30:42 AM »
Video previews aren't activating for some reason, I have them scrapped and they're visible in different theme. Made sure that everything is enabled in layout options too.  Nothing in debug log

For Arcadeflow to work properly you should have videos and snapshots under the same artwork category, which is "snap". Either you copy your videos in the same folder as snapshots, or you set in your emulator the snap artwork with both folders:

artwork    snap            x:\mame\snaps;x:\mame\videos

14
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 21, 2019, 10:17:07 AM »
I can't figure how to setup this theme though, is it for MAMe or works with other consoles i.e. SNES, SEGAS? I'm using AM 2.6 theme version 5.9. And when changing to this layout nothing happens, just default AM look.

Arcadeflow works with mame, console games and home computer games. Can you run attract-console.exe and provide the output log with the error messages? I'll see what's wrong and try to fix it

15
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 21, 2019, 01:15:32 AM »
A quick update on the vector brands progress. Attached you can see the result of using the new vector logos (left) versus the old PNG 1Bit logos (right). There's a great improvement in clarity and anti-aliasing. AS far as file size is concerned, I've now converted around 500 logos and the resulting font is 600 KB. Compare this with the old manufacturer images, they were around 900 with a file size of 2.95 MB. If all goes well I should be able to convert all the logos in a font that's less than 1 MB.
I'm now fixing the update routines and shadow filters, after that I'll release AF6.0 with the reduced set of images

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