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Messages - zpaolo11x

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601
General / Re: New user here and many questions.
« on: January 07, 2019, 05:58:52 AM »
Very basic doubt here: have you generated the romlist from attract mode UI?

602
Themes / Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« on: January 06, 2019, 10:27:53 AM »
3.3 is out, hopefully it has less bugs than 3.2 :D

603
Themes / Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« on: January 06, 2019, 01:32:23 AM »
Version 3.2 is out! Optimization in the drop shadow routine and new 1-row layout :)

Thank you, it looks great  :)

Thank you, I'm sorry 3.2 is a bit bug-ridden, I'll try to fix everything ASAP and release 3.3 this evening (Italian time :D )

604
Themes / Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« on: January 06, 2019, 01:25:25 AM »
Does weird stuff with snapshots.

Hmm can you elaborate? AF does some tricks using snapshots, namely every time you enter a menu AF takes a snapshot and rename it to use it for the frosted glass effect, once you exit it should delete all the renamed snapshots so it doesn't interfere with the usual snapshot count. I tested it on Win and Mac OS, hopefully it works also on Linux...

Quote
Sending next_game and previous_game signals set in my attract.cfg in single row format causes it to jump two games.

1-row is almost an hack right now, I already found a bug (the overlay menu is not aligned correctly) which is going to be fixed ASAP. Actually the theme has never responded very well to “next_game” and “prev_game” signals because it hijacks them to its own purposes. I’ll look into it anyway :)

[EDIT] I found that for some reason my theme sends fe.list.index ++ when it gets a "next_game" signal, thus the double step. I don't remember why that signal catch was in place (poor me, this theme is way too complex now :D ) but it seems I can strip that signal response and everything is working fine...

[EDIT 2] It was a "return true" missing, fixed and going to be released in 3.3

605
Themes / Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« on: January 05, 2019, 06:59:53 AM »
Version 3.2 is out! Optimization in the drop shadow routine and new 1-row layout :)

606
Themes / Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« on: January 05, 2019, 01:45:47 AM »
That would be great, thanks

Sneak peek, coming to 3.2 soon :)

607
Why don't you use the "print" command from AM and redirect the console output to a desired file? It should be more robust than "echo"

608
Themes / Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« on: January 02, 2019, 03:04:47 PM »
I think this layout looks gorgeous, would it be possible to make a version that allows you to have one row.

It should be easy since the number of rows is just a parameter, but for some reason when I enable a single row the thumbs are not centered correctly. I’ll try to find the issue and implement single row in a future release

609
Themes / Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« on: January 01, 2019, 01:29:53 PM »
https://imgur.com/VMrx4ti


How do I set it up to be correct?

It seems that the romlist is not correctly created, you have to go in the AM menu, emulators, mame, generate collection/romlist. This should add all the missing data to the theme. Then consider that Arcadeflow can't work with video snaps only, it also needs "static" snapshot artwork...

610
General / Re: CPU Usage 100%!! PC User
« on: January 01, 2019, 04:30:22 AM »
The fix has been merged into master

https://github.com/mickelson/attract/commit/2ccc9597a3eb370e4fe31f249704f9ff8675f7a1

Good to know that even video playback resume issues are fixed, great work!

611
Themes / Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« on: December 30, 2018, 03:22:00 PM »

One suggestion: some text is too small at 640x480 and smaller resolutions.

What do you think, is this better? I enlarged some of the smaller elements...

612
Scripting / Re: [WIP] Blur Shader
« on: December 30, 2018, 03:12:19 PM »
And obviously those 2 need to somehow scale to the level of pre-downsampling. I have't got time to figure out that part yet.

How do you implement pre-downsampling? I use the trick of placing the image on a surface of a desired size (so in the end for a two-pass downsampled filter I need two surfaces), is there a way you can do the downsampling in the shader?

613
Scripting / Search string syntax
« on: December 27, 2018, 12:24:51 PM »
It would be great to have more info regarding the syntax of the search string, I know for example that you can use [] to insert variations of a string (so [Pp]latform equals Platform or platform) but other than that? Can I craft a string that finds games where Category is Something OR Something Else? Is there a way to insert an AND operator?

There's also an issue with special characters, for example I want to find all the games where category equals "Driving / Race (Chase View)" but the "(" and ")" seems to mess with the search string :(

614
Themes / Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« on: December 26, 2018, 11:49:53 PM »
I only tested in windowed borderless mode on my mac. Gives an ok but not perfect idea of what it will look like on my arcade machine or pi with 15khz crt’s.

You know you can also set a custom lower resolution in the layout options to better simulate lower res?

615
Themes / Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« on: December 26, 2018, 11:41:42 PM »
Error occurs, with a screenshot, and sometimes arcade flow utility menu pops up - when Up is held.

I was able to replicate the issue, it is related to the "frosted glass" effect and happens when there are no screenshots in the .attract folder. I'll fix it in the next release, meanwhile you can try two workarounds:

- disable "frosted glass" effect from the theme options

- take a couple of screenshots so that you get at least a screen1.png image in your .attract folder, that should do the trick

Quote
One suggestion: some text is too small at 640x480 and smaller resolutions. Perhaps increasing size, or having option to remove some of these tiny elements? I only tested in windowed borderless mode on my mac. Gives an ok but not perfect idea of what it will look like on my arcade machine or pi with 15khz crt’s.

This is a good point, I'm thinking of some ways to adapt the theme better to low resolutions. One is, as you said, to enlarge the smaller items (main category text, counters on the scroller), the other would be to switch to a 1-row layout for the smaller resolutions so there's more room for text and thumbs are larger, but I got some issues with that.

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