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Messages - zpaolo11x

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601
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 20, 2020, 10:27:45 PM »
Thanks Solve.

Oh this is such a relief, I hate debugging glsl scripts :D Now I can concentrate on vectorizing obscure NEC-PC98 and X68000 game developers logos lol

602
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 19, 2020, 10:35:16 PM »
Code: [Select]
[quote author=arthurvalenca link=topic=2068.msg22697#msg22697 date=1579475145]
*** Initializing display: 'Arcade'
 - Loaded master romlist 'Arcade' in 100 ms (2665 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (5330 comparisons)
 ! Unexpectedly lost focus to: explorer.exe (1992)
[/quote]

No errors here, just verify in your attract.cfg that "smooth_images" is set to yes. There are a couple places inside the layout where I used "smooth = 0" and "smooth = 1" instead of "smooth = true" and "smooth = false" but it shouldn't be a problem...



603
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 19, 2020, 12:31:09 PM »
I'm having some difficulty with the theme in different versions of the AM, in the latest version 2.6.1 of the AM the AF-6.2 theme appears in pixel form the background and outline of the flyers, but when I use it in version 2.6.0 it works normally

This is very strange, can you run attract-console.exe and post the log here or send it to me? There should be no pixellated effect and actually I don't see it in my test systems. It is true that 6.2 changed something in the shaders used for the background and glow but nothing that justifies the pixels (that look a bit like when you set "smooth = false" in an image. Let me know if the logs show errors and I'll check better tomorrow

604
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 13, 2020, 07:54:30 AM »
I am NOT installing your theme until you implement an AI based algorithm that creates 3D missing box art on the fly and under 0.7 seconds per system no matter the rom list size. Sorry.

Well Arcadeflow 7.0 will have an algorithm that create the games you don't have... LOL

605
Themes / Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« on: January 13, 2020, 04:26:51 AM »
Arcadeflow 6.2 is out!

Many bug fixes and some cropping issues solved, added a self-generated artwork for missing box art. I also tweaked the glow effect so if you see some slower performance with respect to 6.1 please let  me know :)

Enjoy!

606
General / Re: Attract Mode FPS in 2.5 and 2.6
« on: January 10, 2020, 05:51:20 AM »
I think I figured it out: my Nvidia graphics card was not set to "Vertical Sync" so basically it was kicking redraws even if the frame was not finished.

607
General / Attract Mode FPS in 2.5 and 2.6
« on: January 10, 2020, 05:20:42 AM »
When using Attract Mode 2.5 the fps of the layout were capping at 60, I mean that the redraw of the layout was never going over 60 hz. Now with Attract Mode 2.6 with a powerful PC I get refresh rates up to 200 and my themes get crazy fast when timers are related to ticks. Is there something different in AM or is it maybe monitor related?

608
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: January 07, 2020, 03:18:34 AM »
WIP of the pseudo-boxart automatically generated...

609
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: January 06, 2020, 11:54:23 PM »
Worked flawlessly,

Thank you for your help. It's looking good now :)

Good to know, thanks to your suggestion I'm working on a "fake box art" option where, if there's no box art for a game, a square box art with a faded category logo will be used, with the game title on top (I don't think I'll use the wheel artwork here, just a generated chunky title). I'll post some previews when it's ready :D

610
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: January 02, 2020, 11:56:14 PM »
When using Snap Tiles, the game title is ritten if a Wheel image is not found. However in Box-Art Mode. the game title isn't written if a box-art isn't available (making it hard to cycle through the games). Further more Wheel images are never used. I understand that normally box art would have the game name in giant text, but I donno, I figured it might look good and I wanted to try :P

There's an option in Arcadeflow "Display game title over box art" that enables wheel artwork in box art mode. If you turn it on all box art will have wheel artwork on top and box art with no wheel artwork will have generated names. I know this is not exactly what you need, if it's not enough I'll try to add an option to show the game name on the missing box art.

Quote
I really like how the system names come out as logos, but I haven't figured out the necessary naming for the systems to ensure they always come out with the logo. Is there a list somewhere we can use to ensure your system names are always correct?

If you look inside layout.nut at line 181 there's a list of system names that are recognized and used to define logos and resolutions. A blank line separates groups of systems that share the same artwork and data. You can check there if your system is present and what naming is recognized.

Hope this helps and thank you for the good comments. I'm really starting to think that an option to see game names when no box art is available should be implemented. I just need to complete 10 manufacturer logos then I'll be able to dedicate some time to this issue...

611
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: January 01, 2020, 04:35:20 AM »
Quote
You want videos to play when using Arcadeflow as displays menu layout? I have to check, I'm not sure if videos are disabled. You must put your system videos in the menu-art folder...
Yes, I do it but it doesn't work

Ok, this is by design. I think you can fix this going to line 589 in layout.nut and remove the line that says:

Code: [Select]
prf.THUMBVIDEO = false
or change it to

Code: [Select]
prf.THUMBVIDEO = true
Quote
Thanks , in genesis/megadrive games go well. Only fail in gg and neogeo pocket

And one suggestion, could you make the active video scale to the standard aspect ratio (4: 3 or 16: 9)?
or that the video is extended as in the theme Ambience HD (by Oomek)?


I found the bug and I'm fixing it, I'll share a beta as soon as it's ready.

As far as the expanding video is concerned, that's a good idea even if I didn't implemented it from the beginning because that would make the theme too similar to Oomek's layout... But I'll think of something...

612
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: December 31, 2019, 10:39:41 AM »
In display menu you can't watch videos, is that correct? Only work in systems?

You want videos to play when using Arcadeflow as displays menu layout? I have to check, I'm not sure if videos are disabled. You must put your system videos in the menu-art folder...

Quote
And I have another problem, GameGear videos look bad in Boxart mode

Oh this is bad... the situation is similar to Genesis (vertical box art and horizontal screenshots) and I'm sure that it works in that case, so the issue may be related to the LCD nature of the Game Gear... I'll have a look at the code next year :D

613
Themes / Re: 5:4 or 4:3 Theme
« on: December 27, 2019, 02:53:21 AM »
I want a clean theme with boxart, cartart and video snaps.

I don't know if you already tried Arcadeflow, http://forum.attractmode.org/index.php?topic=2068.0 it's very customizable so if you can tell me what you need maybe I can suggest how to set it to your needs.


614
Scripting / Re: neet shader, layer trick
« on: December 26, 2019, 12:49:21 AM »
Cool, especially if you want to add some text on the blurred area to keep it readable while the video runs. Will you share the code? I'm curios how you did it (I did something like that overlaying two images, one with blur one "clean".

Neat trick!

615
Themes / Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« on: December 23, 2019, 11:59:39 AM »
Arcadeflow 6.1 is out! Mostly bug fixes and a larger number of vector manufacturer logos!

Enjoy, report bugs and happy holidays!

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