Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - progets

Pages: [1] 2 3 ... 32
1
General / Re: Attract mode compile on Pi3 failed
« on: December 10, 2017, 11:45:09 PM »
I¡m having the same segmentation fault issue compiling AM. Installing from experimental packages works, but there's no mmal hardware acceleration.  :-\

This is an issue for certain. It's been around for three weeks, since the compile was fixed for the Pi. I know that the AM build works and compiles. I don't think this is an AM issue.

I looked at the RetroPie Setup menu install script (which works) and I can see that they isolate the installs of AM and SFML and make a script to run AM in the /usr/bin folder where the "attract" executable is usually stored. I can see they use a different libjpeg than the AM docs use. I'll also mention that the SFML compile commands have recently changed (this is shown in the SFML docs) for newer firmware versions of the Pi.

I saw the issue a while ago and have made attempts to correct it. I figured someone else would have a solution by now but I guess most people are using a downloaded image or are installing via the RetroPie Setup menu. I don't use either of these and enjoy 2.3 on my Windows build but still use 2.2 on my Pi.

I think you could hack the RetroPie Setup script to get mmal. Install ffmpeg manually before hand and then edit the RetroPie Attract-Mode script to eliminate the pre-built AV modules (libavutil-dev libavcodec-dev libavformat-dev libavfilter-dev libswscale-dev libavresample-dev). This isn't a great solution and I haven't tried it but it should work. Personally I'll work on or wait for a better solution.

P.S. This should really be a new thread called something like Segmentation Fault... RetroPie Image

2
Themes / Re: I present... AMBuilder: Layout Designer!
« on: December 01, 2017, 12:25:45 AM »
If you can somehow include the new list module http://forum.attractmode.org/index.php?topic=1945.0 by ArcadeBliss into your design I think it would be great.

3
Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/28/2017
« on: December 01, 2017, 12:21:57 AM »
@jedione & ArcadeBliss - I see the delay/hesitation/flicker/flash that jedione describes when using coverflow on my under powered lower resolution laptop. Jedione if you make your "flyer" artwork unavailable, the default settings switch to text with a generic background which doesn't have the same issue. Maybe a resolution problem? Hope this helps.

@ArcadeBliss - Please provide a generic (unbranded) wheel frame. I see your point on branding your code but it would be nice for us non-artistic types to be able to use it on our cabinets. Maybe default your code to your branded frame but also include an unbranded frame we can choose via the layout.nut options or file renaming.

@ArcadeBliss - Anyway to tie this into the layout design project here http://forum.attractmode.org/index.php?topic=1729.0 ? It might be nice for non-coders.

@ArcadeBliss - Thanks for all of your work! It's great and I'm happy to see you active again on the forum.


4
The RetroPie Setup menu build of AM is now working properly. These changes are recent so make sure you update everything.

5
General / Re: Attract mode compile on Pi3 failed
« on: November 22, 2017, 10:05:24 AM »

6
Thanks- that is a huge step in the right direction!  However, do you know where the file attractmode.sh is located to edit that one field?

The path is /home/pi/RetroPie-Setup/scriptmodules/supplementary but I don't think this works any more. You can look at this https://github.com/mickelson/attract/issues/385

7
General / Re: "Confirm favorite" option question
« on: November 20, 2017, 12:39:37 AM »
Hi guys,
I have one button dedicated to toggle a game to favorite or remove it from favorites.
Now when I accidentally hit the favorite button while I am on the favorite list, the game disappears immediately from the favorite list. To get it back I have to find it in another filter list... a little annoying... but I only want the "confirm favorite" option when I am about to remove a game from the favorite list. On the other lists I want to toggle favorites without confirming first.
Any chance this is doable?

You're trying to split hairs. It's either both have confirm or neither have confirm as far as I know. If you don't want to make mistakes with the "confirm" off, make your key/button combination multiple keys/buttons.

8
General / Re: Attract mode compile on Pi3 failed
« on: November 20, 2017, 12:15:02 AM »
I can confirm there are issues following the wiki steps for a Pi Jessie install and/or upgrade.


I can see a change was made to AM here https://github.com/mickelson/attract/commit/f3bc4fba9a460028839386cf946c9d4eac167d72

I can see workarounds for RetroPie installs of AM here https://github.com/mickelson/attract/issues/382 and here https://github.com/RetroPie/RetroPie-Setup/issues/2193

I know that the ffmpeg install changed and caused minors issues which is mentioned here http://forum.attractmode.org/index.php?topic=1249.msg11002#msg11002


The latest AM build for Pi on Jessie seems to fail like you describe if you compile ffmpeg on your own. AM compiles ok if you use the pre-built ffmpeg modules but then it fails to run when trying to launch "attract". There haven't been any updates to the compile documents to let us know how the first change above affects Pi users.

9
Updating Attract Mode from Emulation Station's config AND attempted via SSH by Youtube tutorials all result the same way for me. When I boot now, i get only a black screen and I hear the one music chime.  If I hit CONTROL+C I can sometimes see repeating text of "Failed to create texture, invalid size (0x0)."  I have also caught glimpse of text prior to that barking about attract.cfg - something about valid options for layout (valid options include basic, general, etc.)


I have only found documentation of this issue online about the Odroid + windows PC builds with graphics incompatibility but nothing on the Pi requiring a different solution.  Has anyone else found a fix for this?  I'd rather not redo my build nor lose the ability to update.  Thanks

This should help you since you're using the RetroPie install https://github.com/mickelson/attract/issues/382 & https://github.com/RetroPie/RetroPie-Setup/issues/2193

10
Announcements / Re: Version 2.3 Released
« on: November 19, 2017, 10:01:08 PM »
Thanks raygun!

11
Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/19/2017
« on: November 19, 2017, 09:38:13 PM »
@ArcadeBliss - Did you update the original zip file in the first post? I don't see the changes you mention and the newest files in there are dated 11/15. Thanks.

12
Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/15/2017
« on: November 17, 2017, 01:56:36 PM »
Thanks for the great module ArcadeBliss!

I see that your update fixed some issues including showing the correct (highlighted) game in the spinwheel layout. The other layouts (like vertical) still show an incorrect game, it's off by one selection (like the spinwheel layout was before the update).

Changing this "spinList.item.count = 24;                      // OPTIONS: Total number of gamelist items to display" to an odd number seemed to fix that for me, at least with the arched wheel setting, might be worth a try maybe.

Thanks for the tip, I did see it in your earlier post. Yes, changing from "vList.item.count = 8;" to "vList.item.count = 9;" fixes the vertical layout to display the correct game. I simply pointed this out in case AradeBliss wanted to correct the other layouts in the module so others don't have issues.

13
Themes / Re: Conveyor_Helper Module for Themers: Updated - 11/15/2017
« on: November 17, 2017, 01:05:58 PM »
Thanks for the great module ArcadeBliss!

I see that your update fixed some issues including showing the correct (highlighted) game in the spinwheel layout. The other layouts (like vertical) still show an incorrect game, it's off by one selection (like the spinwheel layout was before the update).

14
Scripting / Re: Need your help with History.dat plugin
« on: November 05, 2017, 06:25:33 PM »
The plug-in can accept multiple keys/buttons by default. I tested and it worked for me.

15
Scripting / Re: Need your help with History.dat plugin
« on: November 05, 2017, 12:01:06 PM »
That's built-in to the plug-in.

Configure-->Plug-ins-->History.dat-->Control = <anything you want>

Pages: [1] 2 3 ... 32