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Messages - progets

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1
General / Re: save game
« on: September 14, 2017, 02:07:39 PM »
You can save your game by pressing F2. You can load your saved game by pressing F4. You can change the save slot by pressing F3.

AM doesn't save anything having to do with any emulator. It only launches the emulators based on the settings in the emulator.cfg file. Any changes for an emulator must be changed in the emulator itself and not in AM.

2
General / Re: save game
« on: September 13, 2017, 11:16:26 PM »
What emulator are you using? You should use the emulator's save state. This will always be available to load at a later time.

3
Emulators / Re: executable "cmd" on linux?
« on: August 15, 2017, 05:20:21 PM »
I know but for some reason when I launch the mame core It doesnt close the emulator propertly.
I set esc key on emulationstation and on AM but only exits from the game to the retroarch gui.

If you used EmulationStation to set it up, the key you choose for "Select" is the hotkey and the key you choose for "Start" is used to exit (with the hotkey). So "Select+Start" is how you would exit.

4
Emulators / Re: executable "cmd" on linux?
« on: August 14, 2017, 09:22:56 PM »
You should setup your emulators with the proper exit key(s)/button(s) and not use the AM setting to exit. RetroArch's default key to exit is "Esc" but you're sending it to AM instead of RetroArch by having this set.

Are you using RetroPie as your base build? If so, run EmulationStation and setup your keyboard and controls there. It will create the proper exit keys for the emulators when you run them in Attract-Mode. Once you have that setup there is no need for any cmd, taskkill, etc. There is also no need to use the AM setting to exit emulators.

5
Emulators / Re: executable "cmd" on linux?
« on: August 07, 2017, 07:26:56 PM »
"/bin/bash"

6
wow thank you for this, I've been looking for this solution for a long time,   Is this the easiest method to create a custom collection list? 

For instance I want to group all of my favorite Street Fighter Games together for use on a theme I already have downloaded, all of the games are under their original system folders but I would like to have them together under their own theme would this be the best method?   Or would it be easier to create the xml on my PC and then just import it over?

Thanks

I recommend this method because it can all be done from the AM GUI. It's also the only method that will allow you to search games across all systems in AM. The multi system filtering and search makes it easy to build your customs lists and will contain the metadata from your systems lists.

You can manually create a list by hand but most people that do this leave out the metadata for: year, manufacturer, genre, number of players, etc.

7
mame2003 is a complete joke,  I started to filter my game list and noticed that over 100 broken games,  but those same games do work on mame2010

Michael Jackson moon Walker  --> parent does not work,  but the clone game works???????????
the majority of Capcom games don't work,

I set mame2010 as my default emulator  *you will need to rebuild your roms to MAME 0.139
games that don't work on MAME are run on the Lr-Fbalpha core
NegoGeo MVS runs on FBA
Most of the Capcom games --> FBA
Cave  --> FBA
Poly Master Games --> FBA

I only have the Williams games running on MAME2003,  as you know Williams game need to generate a cfg file (when you first load a game).
they don't do that when you run them on MAME2010

I personally find mame2003 the most compatible. It also gets rid of the nag screens and saves hi scores. It obviously doesn't run every game and thus the reason for this thread.

To each their own. When dealing with a Raspberry Pi you do need a mix of MAME emulators to get more games to play properly. If you have the horse power of a PC you can just run the latest MAME and everything just works.

8
General / RetroPie Build - What games do you use alternate emulators?
« on: July 17, 2017, 01:54:05 AM »
AM on Pi is pretty great but obviously is limited on performance. Using alternate emulators makes a bunch of games more playable. What games are you using alternate emulators?

I use mame2003 as my default emulator. If you use RetroPie to set this up the changes are in the /opt/retropie/configs/all/emulators.cfg. Here's a few changes that I use to play Golden Tee games and some of the Street Fighter III games.

emulators.cfg
Code: [Select]
arcade_gt97 = "advmame"
arcade_gt98 = "advmame"
arcade_gt99 = "advmame"
arcade_gt2k = "advmame"
arcade_altbeast = "lr-mame2010"
arcade_astorm = "lr-mame2010"
arcade_hsf2 = "lr-mame2010"
arcade_jojo = "lr-fbalpha"
arcade_jojoba = "lr-fbalpha"
arcade_redearth = "lr-fbalpha"
arcade_sfiii = "lr-fbalpha"
arcade_sfiii2 = "lr-fbalpha"
arcade_sfiii3 = "lr-fbalpha"
arcade_sfz2al = "lr-mame2010"
arcade_ssf2t = "lr-mame2010"

9
General / Re: Endless screen saver
« on: July 11, 2017, 01:16:00 PM »
Hello!
How to make it so that the screensaver would last indefinitely?
I noticed that when they turn on, they work for a while and then just a black screen.

Configure-->Screen Saver-->Blank Screen Time = 0

10
General / Re: Raspberry pi attractmode/mame
« on: July 09, 2017, 08:44:03 PM »
So my wife had surgery and I just got around to trying this and it works great. Thanks, but a few problems I need help with is that the wheels for Daphne aren't showing up or the snaps either, but Daphne is launching from mame wheel. How can I get snaps and wheels to show?

Did the wheel and snaps work in your "Daphne" Display before you combined the lists? Are you wheel and snaps images named the same as your roms (or rom scrips if that's what you're using)?

If neither of these help then post a section of your "MAME Plus.txt" romlist that contains both MAME games and Daphne games.

11
General / Re: bartop setup MAME not exiting
« on: July 07, 2017, 10:05:27 PM »
that didnt work.. when i did the RetroArch autoconfig and removed the AM exit hotkey i cant exit the game at all unless i use the esc on keyboard

It works. I'm using it on a cab with a xin-mo. By default there will be a hotkey and exit key in the autoconfig. Both buttons must be pressed at the same time to exit. You need to manually change the file.


Here's my file. You'll notice that I remarked out the "l2 & r2" button assignment so I can use those for the hotkey and exit.

Xin-Mo Xin-Mo Dual Arcade.cfg
Code: [Select]
input_device = "Xin-Mo Xin-Mo Dual Arcade"
input_driver = "udev"
input_a_btn = "1"
input_b_btn = "0"
input_x_btn = "4"
input_y_btn = "3"
input_start_btn = "7"
input_select_btn = "6"
input_l_btn = "2"
input_r_btn = "5"
input_up_axis = "-1"
input_down_axis = "+1"
input_left_axis = "-0"
input_right_axis = "+0"
#input_l2_btn = "8"
#input_r2_btn = "9"

input_enable_hotkey_btn = "9"
input_exit_emulator_btn = "8"
input_rewind_btn = "4"
input_menu_toggle_btn = "1"
input_reset_btn = "0"
input_pause_toggle_btn = "3"
input_load_state_btn = "2"
input_save_state_btn = "5"
input_state_slot_increase_axis = "+0"
input_state_slot_decrease_axis = "-0"
input_volume_up_axis = "-1"
input_volume_down_axis = "+1"

12
General / Re: How do I add/remove roms on a list?
« on: July 07, 2017, 12:20:02 AM »
Is there a quick way to edit a file with ssh or ftp to just add a single rom to an existing list? Or do I need to regenerate the list every time I want to add one.

For example, I added an entry in "/home/pi/.attract/romlists/Super Nintendo Entertainment System.txt"
I also added a wheel and snap art, but the entry is not being displayed.

Thanks again for all the help.

Pi F.A.Q. #6 http://forum.attractmode.org/index.php?topic=1249.0

Once you make the samba/cifs share you can use any text editor on your Windows, Mac or Linux machine to edit the file over the network.


You could also ssh to the Pi and run
Code: [Select]
nano "/home/pi/.attract/romlists/Super Nintendo Entertainment System.txt"

This will allow you to modify the file from the command line.

13
General / Re: bartop setup MAME not exiting
« on: July 06, 2017, 02:41:19 AM »
Don't use the AM exit hotkey. Change your RetroArch autoconfig file to do this.

/opt/retropie/configs/all/retroarch/autoconfig/<controller name>.cfg

15
General / Re: New user to AM, leaving Hyperspin behind
« on: July 06, 2017, 02:18:23 AM »
So yeah, it's crazy. For debug purposes, the terminal shows exactly what you say, and shows it with the spaces. However, in practical use it does not work, as Rocketlauncher is only getting "Nintendo" sent to it, whereas terminal shows it outputting "Nintendo Entertainment System" , so it must be a Windows thing. So, what is the solution to this? I'm not understanding what @hermine.potter is suggesting to do. Can you give me the full command line as being discussed for Rocketlauncher as an example?

Are you running the RocketLauncher plugin in both AM and RLUI? Maybe I'm misunderstanding what you are trying to accomplish but AM can use RL just fine.

Here's a config from my Windows machine that runs HS, AM, RetroFE, etc. which all use RL.

Code: [Select]
# Generated by Attract-Mode v2.2.1
#
executable           D:\HyperSpin\RocketLauncher\RocketLauncher.exe
args                 -s "[emulator]" -r "[name]" -p AttractMode -f "D:\AttractMode\attract.exe"
rompath              D:\HyperSpin\Roms\Nintendo Entertainment System
romext               .nes
system               Nintendo Entertainment System (NES)
info_source          thegamesdb.net
artwork    flyer           ..\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3
artwork    marquee         ..\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4
artwork    snap            ..\HyperSpin\Media\Nintendo Entertainment System\Video
artwork    wheel           ..\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel

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