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Messages - jedione

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1
sorry, i saw it...just havent put any time in to looking at how it work's just a glance
is seems a bit jumpy the list...though i understand it is unfinished....and you are offering up the code
for moore feedback..  this might be an option that will work...but as of right now its a modified grid theme.
    if the module works out like i think it will being mad by..keilmillerjr   that will be the ticket..

to be continued...   just will say thank you..bro.

2
Themes / Re: [WIP]AnimA Theme with overview
« on: November 20, 2017, 04:08:12 PM »
looks like somthing iv seen before,, but i do like the final zoom out of the video
that is a cool added touch..

thanks will try....//and good job

3
Announcements / Re: Version 2.3 Released
« on: November 20, 2017, 07:19:41 AM »
yes.......giffs   thanks raygun

4
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 18, 2017, 08:07:04 PM »
finished early,,

also with 2 diff menu fade-slide options,,,

here is a preview ,, with list position set.

ready to ship...   https://youtu.be/us6kUPd2UEw

when i get it back,  ill add some option's......ext  & release it to use

5
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 18, 2017, 05:41:29 PM »
ok i will add the pointer, and text location in the theme, for you

ill give you the theme Monday night, after i name all the art and
look it over for quality.

 tomorrow i have to go ride my cycle!,,, bummer.

and to qqplayer your list looks very promising also i cant wait to see it also.

this is some great stuff happening,  hat's off to both...peace


here is a pick of how it is now with all tokens shown if you have them set in your romlists folder
before i send it off to have a proper list made.

depending on how long it takes to make the list maybe we could see the release by end of next week.. :)
76 systems are ready to go for system menu, and theme..

iv got to give all the credit to the man how made this thou....PHILL DOODLE"S  thank's



6
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 18, 2017, 07:00:29 AM »
i dont understand were you are going with.
i need an example,

it sounds like every game needs to become a text object?
if that the case, that would be hundreds, or thousands. :o

doesent it just work off of the fe.add_text?

7
Scripting / Re: Play sound when starting game?
« on: November 17, 2017, 07:24:09 PM »
not shure why it dont work for you,  this is what i get with the
same code that i posted....

preview...https://youtu.be/gJMP5VHeAM8

so i would say ToGame is working.

8
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 17, 2017, 07:13:29 PM »
sorry but

"create separate text objects and image next to each one for the pointer."
i dont know what that means, im a laymen, to that?

if you show me a sample of that i will follow suite for the rest of them,,,,thou

9
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 16, 2017, 10:01:49 PM »
sounds good boss, 
"looking excellent! Does it support vga 4:3?" ......   once im done this weekend ill pass it off to ya..

latest copy.... https://youtu.be/OONMZrmywN8

ill refine and clean up the code and layout a bit ,,and add all the grafix as a complete theme

Thanx...



10
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 16, 2017, 07:37:42 PM »
when it comes to the list,  my hands are tied no one has come out with the way to do the
exact kind of list  "Yet" that is,     and when they do ill implement it in,

as for what ill put in will be a great temp,  using ArcadeBliss, wheel module.
what i have posted is using his "ch.Artwork_or_Text"
when i switch to the "ch.Text"  im not getting the full results that i need, 
when he looks at it , and all is good i will then switch it to that....then release a full
theme of it ...

 :)

and yes the box art is slowly getting bigger...

11
Scripting / Re: Play sound when starting game?
« on: November 16, 2017, 06:49:30 PM »
it;s because entering a rom is not a wheelclick...

this should work for you. just change the sound file name, but i think you know that.

Code: [Select]
function togame( ttype, var, ttime ) {
 switch ( ttype ) {
   case Transition.ToGame:
     local sound = fe.add_sound("intro.mp3");
sound.playing=true;
  break;
  }
 return false;
}
fe.add_transition_callback( "togame" );

12
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 15, 2017, 09:22:38 PM »
here is very ruff, start...idea that im forming ..

https://youtu.be/p4uFbBVmdUA



















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Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 14, 2017, 07:30:00 PM »
yaa, me to...... :o

14
Themes / Re: Request: convert Retrorama theme (Retropie) to Attract Mode
« on: November 14, 2017, 07:04:35 PM »
pretty cool theme,   ill do my take on it... ;D

15
Scripting / Re: Conveyor on a surface?
« on: November 11, 2017, 06:21:34 PM »
look forward to messing around with it......time to wake up ;D

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