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Messages - jedione

Pages: [1] 2 3 ... 36
1
General / Re: exit display help
« on: Yesterday at 02:12:54 PM »
im thinking it would look somthing like this,  but it dont work

Code: [Select]
function on_transition_StartLayout( ttype, var, ttime ) {
 switch ( ttype ) {
  Transition.StartLayout:
        fe.signal( "exit" );
       break;
  }
 return false;
}

2
Themes / Re: New Theme - PREV NEXT 1.0.0
« on: October 20, 2018, 06:51:27 PM »
ohh you did not ,,,, next level....my friend

great job  great scripting.... ;D

3
Themes / shump theme preview
« on: October 20, 2018, 01:44:47 PM »
no name yet.....  probley soon

would like to know what uall think, it 2 kinds of shaders

thanks

youtube = https://youtu.be/CalnVKtmOFQ

4
Scripting / Re: overview Q:
« on: October 20, 2018, 07:22:03 AM »
yep,, works    cool beans..

5
Scripting / animation scale, Q:
« on: October 20, 2018, 07:18:34 AM »
trying to solve an isu i have with animate ' scale"

here is the simple code.
Code: [Select]
local scale = fe.add_artwork( "snap", flx*0.580, fly*0.360, flw*0.200, flh*0.200 );
local scale_scale_cfg = {
when =Transition.ToNewSelection,
property = "scale",
start = 0.8,
end = 1.2,
time = 0700,
tween = Tween.Linear,
//delay = 3000,
}
animation.add( PropertyAnimation(scale, scale_scale_cfg ) );

it works fine, with out the delay, as soon as you add the delay
what happens is the snap sits their visable for the delay time
then does the scale,

thanks





6
General / Re: Opening Display to first game in a romlist
« on: October 19, 2018, 04:21:03 PM »
yes their is,,  what you do is before you exit go back to the first game :P

sorry thats all iv got..and it sucks i know!

7
Scripting / Re: overview Q:
« on: October 18, 2018, 09:25:42 PM »
that would make to much sense !

will try it in the morning....  and see thanks a bunch

8
Scripting / Re: overview Q:
« on: October 17, 2018, 07:43:05 PM »
ie: just want it to wright likke an image  , 50 ,50 ,0, 0;   or X & y

9
Scripting / overview Q:
« on: October 17, 2018, 07:39:02 PM »
anyone know how to make overview  not center...

and be from top left. to word wrap down.

it seems to always center.

thanks.

Code: [Select]
info.word_wrap = true;
info.align = Align.Left;
info.set_rgb (156,161,168);
info.font="blogger";
info.charsize = 28;
info.alpha = 255;

always centers from top to bottom?

10
General / thanks hermine.potter....
« on: October 17, 2018, 07:23:14 PM »
i would just like to say thanks for all that you are for AM....hermine.potter

iv been here for since around 2015-16  and try to help others.. and i have needed help
from others.. for set ups and isus .. and on the DL  and you have been around.

seems like their has been some soldiers , that have come and gone eather to discord or just done
but you are always their

so thanks...  Cmd guru... ;)

keeping up the spirit... and the games on all platforms

11
Themes / Re: help with controls on a theme
« on: October 15, 2018, 07:53:24 AM »
this is what i use in my own themes, and just alter as needed

right know the code is set up to do what you need..

Code: [Select]


local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;



function on_signal( sig )
{
switch ( sig )
{
case "up":
fe.signal( "" );

return true;


case "down":
fe.signal( "" );

return true;


case "left":
fe.signal( "next_game" );

return true;


case "right":
fe.signal( "prev_game" );

return true;


case "select":
default:

}

return false;
}

fe.add_signal_handler(this, "on_signal");


though i know you will not like doing it this way,   ???

12
sounds kinda neet....  mini arcade pcb's
baby jama boards :P

13
General / Re: Fullscreen on 2nd monitor
« on: October 12, 2018, 07:31:11 AM »
bump ,, any one ever figure this out still need..thanks

14
Scripting / Re: ScrollingText module
« on: October 09, 2018, 07:15:57 PM »
well yes ,, the layout.. :o

15
Scripting / Re: ScrollingText module
« on: October 09, 2018, 06:05:15 AM »
here is one i use a theme....
Code: [Select]
// srolling text game title
local scroller1 = ScrollingText.add( "[Title]", 0, 0, 300, 45, ScrollType.HORIZONTAL_LEFT );

//scroller1.set_bg_rgb(0, 220, 0, 150);
scroller1.set_rgb( 255, 0, 0 );
//scroller1.text.font = "time";
scroller1.text.charsize = 36;
scroller1.set_pos( 805, 208, 311, 30 );
scroller1.settings.speed_x = 1.9;
//fixed_width = 1000;
//scroller.settings.delay = 250;
//scroller.settings.loop = 5;

uncomment the font time and replace with your one font....peace

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