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Messages - jedione

Pages: [1] 2 3 ... 19
1
Themes / lost a theme help!
« on: Today at 07:11:08 AM »
hey guys some how one of my themes that i made has all but been lost,

can you please upload it if you happen to have it , it is my frytheme thanks

http://forum.attractmode.org/index.php?topic=1248.msg9042#msg9042

2
Themes / Re: Possible to make Robospin scale with aspect ratio?
« on: Yesterday at 06:41:21 PM »
O, h    they just covered this in scripting section not theme section ahh what a great idea.
http://forum.attractmode.org/index.php?topic=1844.0

3
Themes / Re: Hyperspin joystick anamation
« on: August 16, 2017, 06:41:37 PM »
repeat = "yoyo",

what code is this iv never seen this?
thought it was

repeat = "true",
repeat = "false",

4
Scripting / Re: Last played games
« on: August 15, 2017, 06:57:38 AM »
would not mind peeking at it...i think its a good idea.

5
Themes / Re: Grid Pro Theme (v1.4 released) HD & 4:3 version
« on: August 12, 2017, 06:35:37 AM »
was wondering in the main menu when i move up,down i get the noise
but not when i go left or right,  is this just me,


6
Themes / Re: Grid Pro Theme (v1.4 released) HD & CRT version
« on: August 11, 2017, 07:11:09 PM »
what is the diff in a crt layout ?      in laymen s term

sorry i just dont know. not hip to that thanks.

maybe graphically different? or screen ratio.

7
General / Re: MAME Commandline Arguments ?
« on: August 10, 2017, 07:34:36 PM »
same here what is it missing?  u just have to be creative and willing to learn
i think it is best for dedicated arcades,   if your looking for indexing and big collections
i use launch box,   life member,  but for my barcade and 83 centipeade vetical it's by fay the best.

8
Themes / Re: Grid Pro Theme (v1.2 released)
« on: August 09, 2017, 07:00:19 PM »
here is a request,,,  never could fix this with my own grid theme  a chalange!

something that has bothered me from the beginning of grid themes.

after entering into a console,,,,     then you go back to the main menu screen
all of the consoles have shifted positions from their last spots,, it drives me nuts..

to the point that i dont even use my one custom grid theme....

if you have a fix for the ,, i would say it';s the shure shot

9
Themes / Re: Grid Pro Theme (v1.0 released)
« on: August 09, 2017, 06:57:36 AM »
go,s to show, the attention to detail is great, use of sound also..
i love how if you dont choose anything after a bit it kicks you back to
the main menu  brilliant ...
thanks   well done,  going to try on the pi next

10
could some one please do a small tuit on this or vid,   thanks

11
General / Re: Game info
« on: August 05, 2017, 05:49:31 PM »
scrap for them,,,or edit in

romlists>mess.txt

it will explain in the top of the .txt file  ,, look at your mame as an example  good luck


12
Themes / Re: Girl playing video games
« on: August 01, 2017, 07:23:31 AM »
Link has been updated enjoy.....

13
Scripting / Re: overview text (not History.dat)
« on: July 25, 2017, 01:57:22 PM »
i use the image method ...just make the transparent png in photoshop, put it in a folder and name it
after the system title,,,,  ie:   snes.png

simple way
local pic = fe.add_image("pic/[Title]", flx*0.300, fly*0.800, flw*0.400, flh*0.250 );

animate fade in
local pic = fe.add_image("pic/[Title]", flx*0.300, fly*0.800, flw*0.400, flh*0.250 );
local pic_cfg = {
        when =Transition.ToNewSelection ,
   property = "alpha",
   start = 0,
   end = 255,
   time = 2000,
}
animation.add( PropertyAnimation( pic, pic_cfg ) );







14
Themes / Re: ArcadeSD theme
« on: July 25, 2017, 01:26:14 PM »
just sent u a link...try it and let me know what u think

15
Scripting / Re: ScrollingText module doesn't work?
« on: July 22, 2017, 05:43:15 PM »
earlier in the year this is what liquid8d had to say abought it when i asked the same Q:

"So the problem here is when I wrote this, there wasn't a way to get accurate length in pixels of the text, based on the font and text size. By default it attempts to guess at the length based on the length of the text and the charsize set. This might not be accurate especially if you are using magic token variables, so you might have to set a fixed width of the actual text object using scroller.fixed_width = ? - Of course, then it may cut off longer text so you will have to decide what works best for you.

There is supposed to be a way now in AM to get a measurement, but when I was testing it I couldn't get it to work properly."


scroller.fixed_width =
not tested!

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