Recent Posts

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Themes / Re: pandoras box 5 "release" by jedione
« Last post by nevincho on Today at 01:20:40 PM »
I try this but only games have full names :(
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General / Re: Attract Mode has problems with Games with Launchers
« Last post by Dark574 on Today at 12:27:28 PM »
Which launcher?
Does this launcher support commandline parameters to start a game directly?

You were right, there is a way to start Cube World directly....after looking into it i solved the problem

thanks for the tip

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General / Re: How do I run MAME roms off an external drive?
« Last post by UnicornsOnLSD on Today at 10:14:12 AM »
That mame.ini is expecting the games to be installed in the mame emulator sub directory called "roms". Based on your original post, this isn't correct.

your mame.ini rompath line should be more like this
Code: [Select]
rompath                   roms;/media/arcadeamachine/64GBsandisk/mame/roms

Also, in the AM emulator configuration (/attract/emulators/mame.cfg) you need to use [name] and not [romfilepath] like you mention.

Hey, I think I sent the wrong mame.ini, where would I find it?
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Themes / Re: pandoras box 5 "release" by jedione
« Last post by qqplayer on Today at 09:20:04 AM »
I start AM, activate the theme and get this from the picture. There is no game list and the details are not in place.

After add shuffle module:

Seems to be a "resolution screen issue" try diferent windows resolutions.

Also you need to rebuild your romlist with aditional information from some xml database or maybe thegamedb to show real game names , not zip ones.
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General / Re: new BlendMode...
« Last post by iOtero on Today at 08:44:06 AM »
I do not have pi. I said the raspberry pi because it is the closest thing to an N270 atom of my Samsung N120, where I have the emulation that needs less processor. As much, the playstation...

But I do not think I can handle the shaders ...
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General / Re: new BlendMode...
« Last post by zpaolo11x on Today at 06:25:06 AM »
And all this what processor do you need?
Could a raspi 3 with it?

Honestly I have no idea... my Arcadeflow theme is already struggling on RPi even with "pre-baked" blurred backgrounds and shadows so I don't think it will be suited for this approach
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General / Re: new BlendMode...
« Last post by Oomek on Today at 05:38:22 AM »
I don’t have any experience with RPI, but from what I know it does not support shaders.
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Themes / Re: pandoras box 5 "release" by jedione
« Last post by nevincho on Today at 02:40:36 AM »
I start AM, activate the theme and get this from the picture. There is no game list and the details are not in place.

After add shuffle module:
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Scripting / Re: KeyboardSearch module
« Last post by iOtero on Today at 02:19:54 AM »
my search screen is in the upper left corner, my question is, and how do I get it to the center of the screen?

This is what i do:
Code: [Select]

// Search
local search_surface = fe.add_surface(flw*0.375, flh*0.4)
KeyboardSearch(search_surface)
    .search_key(my_config["search_key"])
    .mode(my_config["search_method"])
    .text_color(255,255,255,125)
    .keys_color(255,255,255,125)
    .keys_selected_color(255,0,0,125)
    .init()
search_surface.set_pos(flx*0.215, fly*0.36, flw*0.375, flh*0.4);
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General / Re: new BlendMode...
« Last post by iOtero on Today at 02:17:29 AM »
And all this what processor do you need?
Could a raspi 3 with it?
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