Recent Posts

Pages: [1] 2 3 ... 10
Themes / Re: [WIP]AnimA Theme with overview
« Last post by jholly on Today at 09:19:42 AM »
Gostei muito desse tema mas a imagem do fundo não aprece. alguém sabe o falta?

Emulators / Mednafen emulator
« Last post by nevincho on Today at 09:04:34 AM »
I use Groovy Arcade with AM v2.1.0. Mame and Project 64 games runing perfect.

But i want play PS1 games. Using mednafen emu but games can't run.

Emuator Name: PSX
Executable: switchres
Command Arguments: psj --xrandr --emulator mednafen --rom "[romfilename]"
rom patch: /home/roms/sony/
General / Re: looking for a spinner??
« Last post by keilmillerjr on Today at 06:09:00 AM »
I finally purchased and used the orbit trackball... I love it! The Mac app isn’t too bad either. Wish it could switch to next virtual window instead of the mission control window selector thingy. I have a key combo to do it so not a big gripe. My daughter has small hands and has to use a second hand to click. But it’s perfect for me! Ball is smooth and scroll wheel makes it awesome.
General / How to hide wheel art that don't have images?
« Last post by virtualman on Today at 03:26:29 AM »
I have it all setup on Raspberry Pie3, have all artwork setup perfectly.  However there are some files that need to be in same path as rom like bios or +start... i was hoping to have simple filter rule created that could simply hide wheel art that don't have artwork?

Is this even possible?  I can't seem to figure global filter.
Emulators / fs-uae uuid import to attractmode
« Last post by chepre on Today at 01:11:36 AM »
here is my way to import fs-uae uuid to attractmode:
use fsuae importer to create folders and files
use dir command (dos) and create a list.txt with folders and filename
edit list to create the romlist.txt (i use excel and use name(uuid);title,..... - save list as csv in excel)
rename csv to romlist.txt (amiga.txt)
create emulator.cfg (amiga.cfg)
now you shoud have all games imported in attractmode
copy all files from fsuae importer to your rom folder
scraping snaps,...:
edit your romlist.txt (copy title and use title for name)
start attractmode and scrape for snaps.....
now edit your romlist.txt and copy back the uuid name to names field.
start renamer tool (advanced renamer) - use romlist.txt and rename snaps, box,... from title to name (uuid)
that's it.
don't know a better way.....
best regards
General / Installing incorrectly on Lubuntu linux?
« Last post by wdcook3 on Yesterday at 09:20:33 PM »
So I've been all around the web reading forums and different faqs along with watching videos.  The latest install I tried was from the github wiki and when it got to the part of make -j 3 I get a lot of errors that include not being able to find the correct directory. 
apt-get install build-essential pkg-config git libfontconfig1-dev libopenal-dev libsfml-dev libavutil-dev libavcodec-dev libavformat-dev libavfilter-dev libswscale-dev libavresample-dev libjpeg-dev libglu1-mesa-dev

git clone attract

cd attract
make -j 3

sudo make install

That is what I tried to use recently.  I also tried the install off the attract website then upon further reading on another forum saying he wasn't able to get it working with that when it came time to -get attract.  If you can't tell I'm completely new to Linux and have been hoping to make a cab with this recent build so any help is highly appreciated!
General / Re: Launching Retroarch - Mame
« Last post by ilsiu on Yesterday at 09:00:45 PM »
Sorry to bring up an old thread, but it exactly describes my problem.  I'm trying to setup Attract Mode 2.3.0 with Retroarch 1.7.0.  Using Retroarch by itself, I can run all my NES, SNES, Genesis, and Mame (mame2010_libretro.dll core) games.

Using AM, NES, SNES, Genesis are fine, but many Mame games don't load up.  My mame.cfg file is setup almost exactly like the previously posted file, but my directories are different.  I tried all three command line arguments posted above by progets, but no luck.

Any suggestions?

My mame.cfg for reference:

Code: [Select]
# Generated by Attract-Mode v2.3.0
executable           C:\arcade stick\Emulators\retroarch.exe -L C:\arcade stick\Emulators\cores\mame2010_libretro.dll
args                 "[romfilename]"
rompath              C:\Games\Mame2010
romext               .zip;.7z;<DIR>
system               Classic Arcade
info_source          listxml
exit_hotkey          Escape
artwork    flyer           
artwork    marquee         
artwork    snap           
artwork    wheel   

General / Re: InstantSheller in Win7 - Need to Hide Batch Command Prompt
« Last post by YellowBirdAZ on Yesterday at 06:05:50 AM »
Another possible solution... this works on Win 10 and I imagine Win 7 as well.

I have one AHK script that launches everything I need to have running at startup: it starts up my control panel (I-PAC 4) with the appropriate profile, it sets 320x240 resolution for CRT and defines hotkeys to switch resolutions (mostly for troubleshooting), and it launches Attract Mode itself. (I run the non-console version 2.3.)

The script is compiled as an EXE, and I put it in the registry instead of explorer.exe. So on start-up this script runs instead of Windows explorer, and in turn it launches Attract Mode.

It works pretty well. You see the Win 10 load screen briefly, then it just jumps straight into my intro.nut. Also, it seems like it helps with issues of quitting games and returning to Attract Mode with the front end in proper focus.

I use a lot of Autohotkey scripts on my cabinet to manage resolution changes for non-MAME games and various other tasks. I also use it to assign functions to certain buttons, like if you hold pause for 3 seconds I have AHK treat it as a quit game input (so I only need one physical button for pause and quit). It is also handy for dealing with configuration popups for games like Slain, where it asks you to choose your preferred resolution every time you start the game up. AHK can hide those and make the appropriate selection without the user ever seeing them. Anyhow, I highly recommend it, especially if you are mixing MAME and non-MAME content.
Scripting / OVerlapping animations, how to stop it?
« Last post by gionni44 on Yesterday at 04:51:49 AM »
Hi guys, I'm working on my layout but when it start animations run simoultanesly.
The Transition.ToNewList doesn't stop when I press to change game and the result is overlapping the 2 animations.  :(
Is there a way to stop Transition.ToNewList when start Transition.ToNewSelection?

local panel = fe.add_image("white.png", 0, 0, flw*0.28, flh*1.00 );
panel.set_rgb( pR, pG, pB );

   local plb_an1 = {
      when = Transition.ToNewSelection | Transition.ToNewList,
      property = "alpha"
      end = paa,
      time = 500,
   local plb_an2 = {
      when = Transition.ToNewSelection | Transition.ToNewList,
      property = "alpha"
      start = paa,
      end = 255,
      time = 4000,
      delay = 5000,
animation.add( PropertyAnimation( panel, plb_an1 ) );
animation.add( PropertyAnimation( panel, plb_an2 ) );

Thanks a lot !  :)
Themes / Re: Parallelism Full Pack Theme [Dispaly + Game Menu] [CANCEL]
« Last post by kent79 on February 19, 2018, 03:50:30 PM »
SORRY ALL, The project is cancel since I am busy currently :(
Pages: [1] 2 3 ... 10