Recent Posts

Pages: 1 [2] 3 4 ... 10
11
I followed your steps and got DuckStation running fine in RetroArch after double-checking the BIOS location and the exact retroarch.exe path (that was my mistake at first). Doing a test load directly in RetroArch before setting it up in Attract Mode was key.
Also appreciate the note about ZIP files — unpacking them fixed a black screen issue I was having. For anyone stuck, definitely recheck spelling, semicolons between extensions, and make sure the DuckStation core is actually selected.
12
Themes / Re: Announcing Theme: Splitnut
« Last post by justintime on January 27, 2026, 07:49:37 PM »
Theme updated for compatibility with latest Attract Mode Plus, and some added refinements
13
Themes / Re: Announcing HyperNut theme
« Last post by justintime on January 27, 2026, 07:48:55 PM »
Theme updated for compatibility with latest Attract Mode Plus, and some added refinements.
14
Themes / Re: [Released] Nostalgic Build, theme per system AM+
« Last post by zestful on January 22, 2026, 11:37:28 PM »
I get file cannot be found on each of the links in the first post.

Hi, I've uploaded it on https://back-ups.me/details.php?id=966983
15
Mark, thanks for the detailed guide! Setting up emulators can be a real pain, especially with all the different file types and pathing. It's super helpful to have everything laid out so clearly. Sometimes, when I'm frustrated with getting everything configured just right, I need a break and just want to destroy something! Solar Smash
16
Themes / Re: [Released] Nostalgic Build, theme per system AM+
« Last post by bionictoothpick on January 21, 2026, 11:47:46 AM »
I get file cannot be found on each of the links in the first post.
17
Themes / Re: [Released] Nostalgic Build, theme per system AM+
« Last post by zestful on January 21, 2026, 04:52:10 AM »
Vectrix added: https://www.youtube.com/watch?v=Zg04G09D-sk

Features:
-Controller moves with game menu navigation
-Cart animation slide out / insert
-Neon light flickering
-Vectrex clock showing real time
-Nostalgic room recreation
-3 theme choices
-Game manual / related system
18
General / Re: teknoparrot
« Last post by alamo on January 20, 2026, 07:55:44 AM »
any idea for exit button
i ve tried with joytokey without success
19
General / Re: teknoparrot
« Last post by dmmarti on January 19, 2026, 06:57:00 AM »
Here is how mine is setup.

First, use the Teknoparrot GUI to add a game.  This creates the game's XML file in the Teknoparrot\UserProfiles directory.

The just point your Attract Mode's rompath to that folder with xml as the rom extension.

# Generated by Attract-Mode Plus v3.0.0
#
executable           $PROGDIR\..\Emulators\Teknoparrot\TeknoParrotUi.exe
args                 --profile=[name].xml
rompath              $PROGDIR\..\Emulators\Teknoparrot\UserProfiles
workdir              $PROGDIR\..\Emulators\Teknoparrot
romext               .xml;<DIR>
system               Teknoparrot
artwork    boxart          $PROGDIR\..\Emulators\Teknoparrot\roms\boxart
artwork    cartart         $PROGDIR\..\Emulators\Teknoparrot\roms\cartart
artwork    flyer           $PROGDIR\..\Emulators\Teknoparrot\roms\flyer
artwork    marquee         $PROGDIR\..\Emulators\Teknoparrot\roms\marquee
artwork    snap            $PROGDIR\..\Emulators\Teknoparrot\roms\snap
artwork    wheel           $PROGDIR\..\Emulators\Teknoparrot\roms\wheel


No BAT or LNK files needed this way.
20
General / Re: teknoparrot
« Last post by alamo on January 19, 2026, 06:04:07 AM »
executable           cmd
args                 /c "[romfilename]"
workdir              D:\teknoparrot
rompath              D:\teknoparrot
romext               .lnk
artwork    flyer           $HOME/TeknoParrot/boxart
artwork    marquee         
artwork    snap            d:/TeknoParrot/snap
artwork    wheel           d:/TeknoParrot/logo

for each game write a .bat like this
start teknoparrotui.exe --startMinimized --profile=or2spdlx.xml

in d:/teknoparrot link the bat

the last problem is exit from the game






Pages: 1 [2] 3 4 ... 10