Recent Posts

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21
General / Re: Scraping MAME videos within AM?
« Last post by amonkeynameddonkey on June 12, 2025, 07:12:50 PM »
Hey John,

So I can help with your issue, but not through AM built in scraper.

There is a program called emu movies sync that will auto download the typebof art you specify from their database and save it to a filder you choose.You will have to make a profile on their site though (easy peesy and free).
Here: https://emumovies.com/files/file/321-emumovies-sync/

As an added assist here is a breakdown of how to put them in the right spot in attract mode and get going.
Here: https://youtu.be/KdcBGb0PUGI?feature=shared

Hope this helps, my dude!
22
Emulators / Re: Nestopia Direct3D error
« Last post by poyomg on June 12, 2025, 11:07:55 AM »
I was having this issue, and since I did not see a reply or an easy to find solution... I figured I'd share what resolved it for me. This unanswered post popped up as the first google result when I searched for these symptoms.

I went into the "General" settings for Attract Mode and changed the "Window Mode" option to "Fullscreen Mode".
Goddamned legend
23
General / Re: MAME merged sets and CATVER.INI
« Last post by tomsinner on June 12, 2025, 12:42:53 AM »
You can enrich your full MAME romlist by parsing catver.ini and nplayers.ini with a script that updates each entry in the mame.txt file in your AttractMode romlists folder. You can either write a simple Python script for this or use community tools like Don's Hyperspin Tools or Arcade Database utilities to merge the metadata.
24
General / AttractMode won't read my mame.ini file?
« Last post by amonkeynameddonkey on June 11, 2025, 05:16:24 PM »
I use MAME 0.78 command prompt flavor, but now I have started a dedicated arcade cabinet build. Attract mode rules for this purpose, hands down nevato theme is slick. I have done everything and even added all my art for marquees and snaps etc. Everything works great, my buttons are setup (mapped to keys by encoder and joy to key), lots of fun has been had already. But the only way I know how to make my MAME talk to a mouse is to adjust the MAME.ini file to reflect "Mouse    1" instead of "0" then you can use it as an input and map it to lightgun crosshair, steer with it and so on. Here's the kicker, it won't recognize my mouse through attract mode and my mame.ini file is set to "mouse    1". BUT when I run a cmd prompt window and tell mame to -cc or -showconfig it spits out this:

###  mame running parameters ###

### Frontend Related ###
clones                  1

### Windows path and directory options ###
rompath                 roms
samplepath              samples
# inipath               <NULL> (not set)
cfg_directory           cfg
nvram_directory         nvram
memcard_directory       memcard
input_directory         inp
hiscore_directory       hi
state_directory         sta
artwork_directory       artwork
snapshot_directory      snap
diff_directory          diff
ctrlr_directory         ctrlr
cheat_file              cheat.dat
history_file            history.dat
mameinfo_file           mameinfo.dat

### Windows video options ###
autoframeskip           1
frameskip               0
waitvsync               0
triplebuffer            0
window                  0
ddraw                   1
direct3d                0
hwstretch               1
cleanstretch            auto
resolution              auto
zoom                    2
refresh                 0
scanlines               0
switchres               1
switchbpp               1
maximize                1
keepaspect              1
matchrefresh            0
syncrefresh             0
throttle                1
full_screen_brightness   0.000000
frames_to_run           0
effect                  none
screen_aspect           4:3
sleep                   1
rdtsc                   0
high_priority           0

### Windows Direct3D 2D video options ###
d3dtexmanage            1
d3dfilter               1
d3dfeedback             0
d3dscan                 100
d3deffectrotate         1
d3dprescale             auto
d3deffect               none
# d3dcustom             <NULL> (not set)
# d3dexpert             <NULL> (not set)

### Windows sound options ###
audio_latency           1

### Input device options ###
mouse                   0
joystick                0
lightgun                0
dual_lightgun           0
offscreen_reload        0
steadykey               0
keyboard_leds           1
a2d_deadzone            0.300000
# ctrlr                 <NULL> (not set)

### Mame CORE video options ###
norotate                0
ror                     0
rol                     0
autoror                 0
autorol                 0
flipx                   0
flipy                   0
debug_resolution        auto
gamma                   1.000000
brightness              1.000000
pause_brightness        0.650000

### Mame CORE vector game options ###
antialias               1
translucency            1
beam                    1.000000
flicker                 0.000000
intensity               1.500000

### Mame CORE sound options ###
samplerate              44100
samples                 1
resamplefilter          1
sound                   1
volume                  0

### Mame CORE misc options ###
artwork                 1
use_backdrops           1
use_overlays            1
use_bezels              1
artwork_crop            0
artwork_resolution      0
cheat                   0
debug                   0
# playback              <NULL> (not set)
# record                <NULL> (not set)
log                     0
maxlogsize              10000
oslog                   0
skip_disclaimer         0
skip_gameinfo           0
crconly                 0
bios                    default

### Configuration options ###
readconfig              1
verbose                 0


So... this means that attract mode is sending a cmd prompt to mame that tells it settings from a NEW ini file or something. What do?
Where in attract mode is the config for mame cmds? I can even delete my old mame.ini and it runs with this new mouse   0 ini setting. Attract mode is awesome, but it's making me feel like a noob because I can't adjust the mame.ini to make it work and it won't read the mame.ini I have.
25
Scripting / Re: Problem plugin - Random
« Last post by Malmanian on June 11, 2025, 02:56:31 AM »
Workaround: To fix this issue when wrong cover art is showing after timer is reached after a while:

Edit Sequencer/plugin.nut

Search for:

direction == 0 ? fe.signal("prev_game") : fe.signal("next_game");

Replace with: (or comment it out as shown below)

//direction == 0 ? fe.signal("prev_game") : fe.signal("next_game");
26
Themes / Re: Arcadeflow theme v 17.5 [Release] Updated 17 December 2024
« Last post by millercentral on June 10, 2025, 03:04:26 PM »
First off thank you for the work put into this theme i really enjoy using it..  My question is am setting up a 3 sided cocktail cabinet and trying to work out if there is a way to have 2 layouts one vertical and one horizintal?
I have added 2 copies off arcade flow into the layouts folder ( called one _vert ) but for the life of me i cant seem to work out a way to get the _vert to rotate? any pointers would be great!..

I've done this with my arcadeflow setup and it works great - I have a "rotate to here" button assigned to each side in the front end, and when returning from a game, the fe is rotated to the side the game was running at. As far as I can tell, AttractMode+ArcadeFlow is the only front end with this kind of flexibility (not to mention all the craziness with ledblinky, 4-way/8-way restrictor switching, etc). I really love it.
27
Themes / Re: Arcadeflow theme v 17.6 [Release] Updated 06 June 2025
« Last post by zpaolo11x on June 05, 2025, 11:15:50 PM »
Arcadeflow 17.6 is out!

- Added option to run at half speed for Apple Silicon
- Added Virtual Console U for Wii U
- Added Capcom CPS Changer system
- Minor bug fixes

This version adds a couple of new systems, but also introduces a fix for a recent issue with Apple Silicon macs that tend to run at double the expected speed because of an OpenGL driver glitch. It is mitigated if you set the old option for Adjust Performance, but it's cleaner to just enable the new "Half Speed" option. This is a hacked countermeasure hoping the issue is fixed sooner or later...
28
Oh, I'm new to doing these things, and reading this configuration part makes me a bit overwhelmed. I think I'll have to find some specific step-by-step instructions for RocketLauncher and AttractMode to do it, because trying to figure it out on my own like this is easy to get discouraged.
29
General / Re: Chadmando's super pause menu
« Last post by breezy05 on June 02, 2025, 02:50:52 AM »
Are you planning to expand support to other emulators besides MAME? Since a lot of Attract Mode users also use platforms like RetroArch, Dolphin or PCSX2, I think this would increase the usability of your development tool.
30
General / Re: Chadmando's super pause menu
« Last post by davidsolano on May 29, 2025, 02:02:11 AM »
The pause menu sounds awesome! What features from your LaunchBox version were you able to bring over to AttractMode? Are there any AttractMode-specific features or enhancements you’re planning to add?
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