Author Topic: Arcadeflow theme v 7.3 [Release] Updated 1 April 2020  (Read 85814 times)

zpaolo11x

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Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« Reply #720 on: January 01, 2020, 04:35:20 AM »
Quote
You want videos to play when using Arcadeflow as displays menu layout? I have to check, I'm not sure if videos are disabled. You must put your system videos in the menu-art folder...
Yes, I do it but it doesn't work

Ok, this is by design. I think you can fix this going to line 589 in layout.nut and remove the line that says:

Code: [Select]
prf.THUMBVIDEO = false
or change it to

Code: [Select]
prf.THUMBVIDEO = true
Quote
Thanks , in genesis/megadrive games go well. Only fail in gg and neogeo pocket

And one suggestion, could you make the active video scale to the standard aspect ratio (4: 3 or 16: 9)?
or that the video is extended as in the theme Ambience HD (by Oomek)?


I found the bug and I'm fixing it, I'll share a beta as soon as it's ready.

As far as the expanding video is concerned, that's a good idea even if I didn't implemented it from the beginning because that would make the theme too similar to Oomek's layout... But I'll think of something...

katarak

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Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« Reply #721 on: January 02, 2020, 05:30:37 PM »
Hi zpaolo11x,

Arcade flow is the best looking layout I've seen so far, and I'm really enjoying using it.

I tend to use Box-Art Tiles instead of the default Snap Tiles, and I've noticed 2 inconsistencies which I would fix (even if just on my end) if possible. I just wouldn't know where to start and where to look.
When using Snap Tiles, the game title is ritten if a Wheel image is not found. However in Box-Art Mode. the game title isn't written if a box-art isn't available (making it hard to cycle through the games). Further more Wheel images are never used. I understand that normally box art would have the game name in giant text, but I donno, I figured it might look good and I wanted to try :P

I really like how the system names come out as logos, but I haven't figured out the necessary naming for the systems to ensure they always come out with the logo. Is there a list somewhere we can use to ensure your system names are always correct?

Thank you for this amazing layout.

zpaolo11x

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Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« Reply #722 on: January 02, 2020, 11:56:14 PM »
When using Snap Tiles, the game title is ritten if a Wheel image is not found. However in Box-Art Mode. the game title isn't written if a box-art isn't available (making it hard to cycle through the games). Further more Wheel images are never used. I understand that normally box art would have the game name in giant text, but I donno, I figured it might look good and I wanted to try :P

There's an option in Arcadeflow "Display game title over box art" that enables wheel artwork in box art mode. If you turn it on all box art will have wheel artwork on top and box art with no wheel artwork will have generated names. I know this is not exactly what you need, if it's not enough I'll try to add an option to show the game name on the missing box art.

Quote
I really like how the system names come out as logos, but I haven't figured out the necessary naming for the systems to ensure they always come out with the logo. Is there a list somewhere we can use to ensure your system names are always correct?

If you look inside layout.nut at line 181 there's a list of system names that are recognized and used to define logos and resolutions. A blank line separates groups of systems that share the same artwork and data. You can check there if your system is present and what naming is recognized.

Hope this helps and thank you for the good comments. I'm really starting to think that an option to see game names when no box art is available should be implemented. I just need to complete 10 manufacturer logos then I'll be able to dedicate some time to this issue...

katarak

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Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« Reply #723 on: January 05, 2020, 02:47:42 PM »
Worked flawlessly,

Thank you for your help. It's looking good now :)

zpaolo11x

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Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« Reply #724 on: January 06, 2020, 11:54:23 PM »
Worked flawlessly,

Thank you for your help. It's looking good now :)

Good to know, thanks to your suggestion I'm working on a "fake box art" option where, if there's no box art for a game, a square box art with a faded category logo will be used, with the game title on top (I don't think I'll use the wheel artwork here, just a generated chunky title). I'll post some previews when it's ready :D

zpaolo11x

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Re: Arcadeflow theme v 6.1 [Release] Updated 24 December 2019
« Reply #725 on: January 07, 2020, 03:18:34 AM »
WIP of the pseudo-boxart automatically generated...
« Last Edit: February 27, 2020, 12:27:47 AM by zpaolo11x »

zpaolo11x

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #726 on: January 13, 2020, 04:26:51 AM »
Arcadeflow 6.2 is out!

Many bug fixes and some cropping issues solved, added a self-generated artwork for missing box art. I also tweaked the glow effect so if you see some slower performance with respect to 6.1 please let  me know :)

Enjoy!
« Last Edit: February 27, 2020, 12:28:30 AM by zpaolo11x »

Yaron2019

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #727 on: January 13, 2020, 07:52:21 AM »
I am NOT installing your theme until you implement an AI based algorithm that creates 3D missing box art on the fly and under 0.7 seconds per system no matter the rom list size. Sorry.

zpaolo11x

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #728 on: January 13, 2020, 07:54:30 AM »
I am NOT installing your theme until you implement an AI based algorithm that creates 3D missing box art on the fly and under 0.7 seconds per system no matter the rom list size. Sorry.

Well Arcadeflow 7.0 will have an algorithm that create the games you don't have... LOL

Yaron2019

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #729 on: January 13, 2020, 09:50:54 AM »
Well Arcadeflow 7.0 will have an algorithm that create the games you don't have... LOL

Amazing! I was not aware that such a possibility exist  :o
I can even envision a day that we will be able to use this FE to scrap metadata from TheGamesDB!!!!  :o :o :o
« Last Edit: January 13, 2020, 09:55:09 AM by Yaron2019 »

katarak

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #730 on: January 18, 2020, 10:09:20 AM »
Awesome Additions! I wouldn't mind a wheel with the fake box art though :P

Also I found a bug in your systems listing.
you have wAnderswan, but it's wOnderswan.

I edited it on my side and the logo comes out well

arthurvalenca

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #731 on: January 19, 2020, 06:14:22 AM »
Hello zpaolo11x, Big thanks.


I'm having some difficulty with the theme in different versions of the AM, in the latest version 2.6.1 of the AM the AF-6.2 theme appears in pixel form the background and outline of the flyers, but when I use it in version 2.6.0 it works normally, is that something configuration? can help me I didn't like the image in pixel format very much, below I send the images.



zpaolo11x

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #732 on: January 19, 2020, 12:31:09 PM »
I'm having some difficulty with the theme in different versions of the AM, in the latest version 2.6.1 of the AM the AF-6.2 theme appears in pixel form the background and outline of the flyers, but when I use it in version 2.6.0 it works normally

This is very strange, can you run attract-console.exe and post the log here or send it to me? There should be no pixellated effect and actually I don't see it in my test systems. It is true that 6.2 changed something in the shaders used for the background and glow but nothing that justifies the pixels (that look a bit like when you set "smooth = false" in an image. Let me know if the logs show errors and I'll check better tomorrow

arthurvalenca

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #733 on: January 19, 2020, 03:05:45 PM »
I'm having some difficulty with the theme in different versions of the AM, in the latest version 2.6.1 of the AM the AF-6.2 theme appears in pixel form the background and outline of the flyers, but when I use it in version 2.6.0 it works normally

This is very strange, can you run attract-console.exe and post the log here or send it to me? There should be no pixellated effect and actually I don't see it in my test systems. It is true that 6.2 changed something in the shaders used for the background and glow but nothing that justifies the pixels (that look a bit like when you set "smooth = false" in an image. Let me know if the logs show errors and I'll check better tomorrow

Code: [Select]
Attract-Mode v2.6.1 (Windows, SFML 2.5.1 +SWF +7z +Curl)
avcodec 58.54.100 / avformat 58.29.100 / swscale 5.5.100 / avutil 56.31.100 / swresample 3.5.100

Config: D:\Attract-Mode Coins\attract.cfg

*** Initializing display: 'Arcade'
 - Loaded master romlist 'Arcade' in 96 ms (2665 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (5330 comparisons)
 - Loaded layout: D:\Attract-Mode Coins\layouts/AF-6.2/ (layout.nut)

*** Initializing display: 'Arcade'
 - Loaded master romlist 'Arcade' in 100 ms (2665 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (5330 comparisons)
 ! Unexpectedly lost focus to: explorer.exe (1992)
« Last Edit: January 19, 2020, 03:14:14 PM by arthurvalenca »

zpaolo11x

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Re: Arcadeflow theme v 6.2 [Release] Updated 13 January 2020
« Reply #734 on: January 19, 2020, 10:35:16 PM »
Code: [Select]
[quote author=arthurvalenca link=topic=2068.msg22697#msg22697 date=1579475145]
*** Initializing display: 'Arcade'
 - Loaded master romlist 'Arcade' in 100 ms (2665 entries kept, 0 discarded)
 - Constructed 2 filters in 0 ms (5330 comparisons)
 ! Unexpectedly lost focus to: explorer.exe (1992)
[/quote]

No errors here, just verify in your attract.cfg that "smooth_images" is set to yes. There are a couple places inside the layout where I used "smooth = 0" and "smooth = 1" instead of "smooth = true" and "smooth = false" but it shouldn't be a problem...