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Messages - zpaolo11x

Pages: 1 2 [3] 4 5 ... 83
31
Themes / Re: What happened to all the themes?
« on: September 29, 2023, 12:52:56 PM »
My thoughts exactly. The frontend itself, AttractMode, has made a lot of decent progress in recent days and continues to do so. However, the themes/layouts have become almost non-existent or are hidden in scattered places throughout the internet. There really needs to be an actual "Download" page for themes where they can be acquired easily instead of a forum page with a bunch of links, most of which don't work anymore.

There is a layout showcase channel on Attract Mode Discord server, but it's pretty new so it has only a handful of them. There was a plan (more an idea actually) to implement a layout showcase website or be able to download/update layouts from within Attract Mode, but this is going slow...

32
Themes / Re: Arcadeflow theme v 16.2 [Release] Updated 18 September 2023
« on: September 18, 2023, 08:25:48 AM »
Arcadeflow 16.2 is out!

This was a long wait, but finally 16.2 is here! You'll need the latest AM+ 3.0.6 to make it work, there are a lot of changes both on the surface and under the hood. Hope there are not many bugs though.

Enjoy!

33
General / Re: Uppercase Letter (Developer of attract-mode)
« on: July 04, 2023, 08:28:52 AM »
You can still use .toupper() to convert a string to its uppercase equivalent. This is not as convenient as having an all uppercase font, but it's straightforward...

34
Themes / Re: Arcadeflow theme v 16.1 [Release] Updated 20 June 2023
« on: June 20, 2023, 04:54:44 AM »
Arcadeflow 16.1 is out!

- Fixed similar games videos not playing
- Fixed crash when exiting to desktop
- Fixed scrape hanging on macOS

Enjoy!

35
Themes / Re: Arcadeflow theme v 16.0 [Release] Updated 05 June 2023
« on: June 11, 2023, 12:15:07 PM »
It will definitely have a hit on performance...

Not just because of the multiple playback, but also because the movies need to be loaded and that is a blocking process. AF tries to load the video only when nothing is happening (not during scrolling for example), but with many videos to load a bit of stuttering during sudden movements will be unavoidable.

Quote
But wow, that is an amazing idea to have all of the audios going at a background level.
Very ambitious!  =D

At the moment it would be quite easy to let the movies play while the video is on screen, and then stop them when it's off-screen, I think I'll have time to do some tests next week.

36
Themes / Re: Arcadeflow theme v 16.0 [Release] Updated 05 June 2023
« on: June 11, 2023, 02:13:27 AM »
Wow, great work!  There is a VERY significant performance boost on my machine.
Question - is it possible to get this to show all of the videos at the same time like the "grid" layout does?
This is so much more functional than that layout, but I have to admit I do like seeing all of the videos.  ; )

Technically it's possible, but I think it will have an hit on performance. My idea was to enable this feature with the new sound engine, so I could lower the volume of "non selected" videos, creating that background noise typical of an arcade full of games.

I'll see how it fares with all the videos enabled, maybe I can manage the performance.

37
You probably moved artwork media in a place that's different from the one in the emulator .cfg file: https://github.com/oomek/attractplus#further-customization

38
Themes / Re: Arcadeflow theme v 16.0 [Release] Updated 05 June 2023
« on: June 05, 2023, 12:00:11 AM »
Arcadeflow 16.0 is out!

For this version that has an evocative number, a lot of code has been refactored to be more robust and efficient. Lots of new features under the hood but also a new menu look.

## What's new in v 16.0 #

- Added option for fullscreen tiles
- Added option for scrape timeout
- Added new zoom rate options
- Redesigned help images for options
- Improved More of the Same menu
- Improved support for multi emulator romlists
- Fixed bug with More of the Same menu
- Fixed zoom ratio for slimline layout
- Fixed support of redirect romlists

Enjoy!

39
Hello, is it possible to have this scroll vertically instead of horizontally?  Thanks!

This has been requested many times before, but it's not gonna happen soon. The whole idea of Arcadeflow is based on the horizontal scrolling, inspired by Plex Media Player (before the 2.0 redesign). Converting AF to vertical scrolling will require some large redesign of the UI, which is the reason why I say it's not gonna happen "soon", since I'm in the process of rewriting some of the internal code. Might happen in the future? Only if I find a UI/UX solution that is satisfactory and flexible enough :)

40
The games you are mentioning have a master rom for 4 players, and clones roms for 2 players. If you have non-merged roms (that is you only have the clone roms but with all the necessary files inside) and in AM you have a "no-clones" filter, then you won't see the games in AM but you'll be able to run them in MAME...

41
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: April 11, 2023, 11:40:09 PM »
Ah, okay, I will fix that as well.  Is that as simple as extracting the new archive contents over the existing?

As far as I remember, the archive has the attractplus executable to place in the old location, should be as simple as that.

42
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: April 10, 2023, 10:18:37 AM »
Thank you, I can certainly do the manual update, but would be nice to be able to get the auto install working in the future.

Below is the contents of last_run.log


The error I see is caused by the version of Attract Mode Plus which is not the latest build, that's why it fails. you have to download the latest artifacts from here: https://github.com/oomek/attractplus/actions/runs/4659031912 you'll need a github account to download them at the bottom of the page.

43
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: April 08, 2023, 12:05:01 AM »
I have ArcadeFlow 15.1 running, and at launch it tells me that version 15.9 is available.  However if I scroll down to "download and install" and then press enter, it launches whatever game is highlighted in the background.  If I hit escape, the game exits, and I see a circle of dots with "Installing" above them, but it just sits there and never does anything.  Any ideas how to make the auto-install work?  If I hit escape again, it seems to cancel the process, and I don't find a new AF archive anyplace, at least not in downloads folder, or the folder where I have AF installed. Thanks!

I can try to debug the issue if you have a last run log with the error, or you can manually update to 15.9. Download the release here: https://github.com/zpaolo11x/Arcadeflow/archive/refs/tags/15.9.zip then do a backup copy of your current arcadeflow folder just in case something goes wrong, and unpack the new release on top of the old release. The release won't touch your config files and should work fine once you run it again.

44
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: March 30, 2023, 08:32:55 AM »
I tried a different CFG file, but still got the same loading screen error.  Attached is my CFG file.
 I setup my system to do the layered structure is by having only consoles, arcade, handhelds, ect.. show up in the main screen.  Each of those goes to a rom list with the same name.  From there, those rom lists go to each systems rom lists.  I don't know if i explained this in a way that makes sense.
Displays menu=>Consoles menu(ROM list)=>Nintendo(ROM list)=>Game

You have a non standard configuration, it can be made to work with AF with a bit of work :) Do you think you can share the romlists files? At least some of them so I can try to build a similar setup on my machine? I see you are also using a sort of "master" romlist approach for some displays. If the files are too much to share here, you can send me a PM on the discord server, or an email at paolo.zago@gmail.com

45
Themes / Re: Arcadeflow theme v 15.9 [Release] Updated 23 March 2023
« on: March 28, 2023, 10:29:03 PM »
I see in the log AF fails to construct its internal game database, this might happen if you have a layered attract mode structure. If you plan to use AF alone as a theme, then that layered structure may be not needed as AF already categorizes games by console/computer/handheld etc. To better understand the situation it will help if you can send the attract.cfg file. I'll have a look at it :)

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