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Messages - myriadgamers

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1
Are you referring to file names? What are you using for a theme? You can alter the theme files to remove this text. Let me know which theme you are using and I can try to fix that for you.

3
More backgrounds

4
I actually really liked this concept and decided to create my own graphics using your theme. So I figured I can share them here.

5
Scripting / Re: custom loading screen for every game.
« on: May 15, 2019, 05:41:42 PM »
Thx man, I appreciate it. I am loving having more ways to try and inform people what the controls are lol

6
Scripting / Re: custom loading screen for every game.
« on: May 15, 2019, 02:06:10 PM »
Glad I could help, don’t get me wrong my code changes are sloppy and a word of caution don’t change the time for the second variable to 0 when you adjusting game fade out times

7
Scripting / Re: custom loading screen for every game.
« on: May 15, 2019, 10:42:47 AM »
I think this is super useful, I will be using it to load up control instructions for games I think. So can you use a default image for a whole system instead of per game?

Edit - So I changed it from a fade to a solid image, was more useful to me in this form. Any hint on shutting audio off so my snaps dont keep playing while I show control instructions?

// Layout User Options
class UserConfig </ help="Plugin fades the screen when transitioning to and from a game." /> {
   </ label="To Game Run Time",
      help="The amount of time in milliseconds to run the fade to game.",
      order=1 />
   toGameRunTime="500";
   </ label="From Game Run Time",
      help="The amount of time in milliseconds to run the fade from game.",
      order=2 />
   fromGameRunTime="500";
}

// FadeToGame
class FadeToGame {
   user_config = null;
   toGameRunTime = null;
   fromGameRunTime = null;
   shade = null;
   
   constructor() {
      user_config = fe.get_config();
      toGameRunTime = user_config["toGameRunTime"].tointeger();
      fromGameRunTime = user_config["fromGameRunTime"].tointeger();
      
      shade = fe.add_artwork("controls", 0, 0, fe.layout.width, fe.layout.height);
      shade.visible = false;
      shade.zorder = 9999;
      
      fe.add_transition_callback(this, "transitions");
   }
   
   function transitions(ttype, var, ttime) {
      switch(ttype) {
         case Transition.ToGame:
            shade.visible = true;
            if (ttime < toGameRunTime) {
               // Fade Out
               //shade.alpha = (255 * (ttime - toGameRunTime)) / toGameRunTime;
               shade.alpha = 255;
               return true;
            }
            break;
         case Transition.FromGame:
            shade.visible = true;
            if (ttime < fromGameRunTime) {
               // Fade In
               //shade.alpha = (255 * (fromGameRunTime - ttime)) / fromGameRunTime;
               shade.alpha = 0;
               return true;
            }
            break;
      }
      return false;
   }
}
fe.plugin["FadeToGame"] <- FadeToGame();

8
General / Re: Nestopia error
« on: May 03, 2019, 05:54:17 AM »
So curious question but have you tried to run it through attract mode while attract mode was in windowed mode? I have noticed some things working fine like that, then not function when It was full screen. For instance I was using Bizhawk for most of my emulations but had to find something different for N64

9
General / Re: [HELP]Dual screen monitor AM
« on: March 26, 2019, 10:46:27 AM »
That is a really neat idea having the Marquee like that. I hope you get this fixed or figured out. I personally think I would like to something similar to this in my next build and I think I have the perfect monitor for it.

10
So some of my PC games work fine if attract mode is in window mode, but give me a no Video card detected error if attract mode is in full, fill or window(no border). I was getting frustrated before by this problem but I can confirm for sure it is doing it.

http://petersjostrand.com/

Megaman 2.5d is an example of this problem.. This is using 2.5.1 Build. Any idea how I might by pass this? I am using a GTX 750 and I do have a separate profile created for attractmode.

11
General / Re: PC not working
« on: March 07, 2019, 12:50:41 PM »
If anything you should know if the ram you have is faulty for sure using this board and/or just use it as a replacement. I just upgraded my arcade machine so I really dont have a use for it.

12
General / Re: PC not working
« on: March 07, 2019, 12:48:49 PM »
I wanted to see if it was close to what I used to have in my old machine, if you want to PM an address to me I can send you the board, proc and fan I have. The board functions but the USB connectors on it are faulty.

13
General / Re: PC not working
« on: March 07, 2019, 12:04:00 PM »
can I asked what proc and mother board you had in there? Could be very likely, proc issues can cause some very strange symptoms.

14
General / Re: video/audio snap out of sync
« on: March 07, 2019, 07:22:53 AM »
Wow, thank you very much. I will definitely try this!

15
General / Re: HQ snap issue
« on: March 06, 2019, 09:37:42 AM »
Mine tend have the audio get out of sync, I lowered the res on all of mine and the sync issue persists. Not really sure whats is going on, I went so far as to upgrade my whole rig which did not help. My games still function well however so I am just gonna get over it.

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