Author Topic: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019  (Read 55919 times)

tjhooker

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Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« Reply #180 on: January 02, 2019, 11:51:30 AM »
I think this layout looks gorgeous, would it be possible to make a version that allows you to have one row.

zpaolo11x

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Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« Reply #181 on: January 02, 2019, 03:04:47 PM »
I think this layout looks gorgeous, would it be possible to make a version that allows you to have one row.

It should be easy since the number of rows is just a parameter, but for some reason when I enable a single row the thumbs are not centered correctly. I’ll try to find the issue and implement single row in a future release

tjhooker

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Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« Reply #182 on: January 02, 2019, 03:45:57 PM »
That would be great, thanks

zpaolo11x

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Re: Arcadeflow theme v 3.1 [Release] Updated 26 December 2018
« Reply #183 on: January 05, 2019, 01:45:47 AM »
That would be great, thanks

Sneak peek, coming to 3.2 soon :)
« Last Edit: January 05, 2019, 01:55:25 AM by zpaolo11x »

zpaolo11x

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Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« Reply #184 on: January 05, 2019, 06:59:53 AM »
Version 3.2 is out! Optimization in the drop shadow routine and new 1-row layout :)

keilmillerjr

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Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« Reply #185 on: January 05, 2019, 09:59:56 AM »
New ROWSxCOLUMNS is awesome option!

Does weird stuff with snapshots.

Sending next_game and previous_game signals set in my attract.cfg in single row format causes it to jump two games.

tjhooker

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Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« Reply #186 on: January 05, 2019, 09:37:02 PM »
Version 3.2 is out! Optimization in the drop shadow routine and new 1-row layout :)

Thank you, it looks great  :)

zpaolo11x

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Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« Reply #187 on: January 06, 2019, 01:25:25 AM »
Does weird stuff with snapshots.

Hmm can you elaborate? AF does some tricks using snapshots, namely every time you enter a menu AF takes a snapshot and rename it to use it for the frosted glass effect, once you exit it should delete all the renamed snapshots so it doesn't interfere with the usual snapshot count. I tested it on Win and Mac OS, hopefully it works also on Linux...

Quote
Sending next_game and previous_game signals set in my attract.cfg in single row format causes it to jump two games.

1-row is almost an hack right now, I already found a bug (the overlay menu is not aligned correctly) which is going to be fixed ASAP. Actually the theme has never responded very well to “next_game” and “prev_game” signals because it hijacks them to its own purposes. I’ll look into it anyway :)

[EDIT] I found that for some reason my theme sends fe.list.index ++ when it gets a "next_game" signal, thus the double step. I don't remember why that signal catch was in place (poor me, this theme is way too complex now :D ) but it seems I can strip that signal response and everything is working fine...

[EDIT 2] It was a "return true" missing, fixed and going to be released in 3.3
« Last Edit: January 06, 2019, 01:30:24 AM by zpaolo11x »

zpaolo11x

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Re: Arcadeflow theme v 3.2 [Release] Updated 5 January 2018
« Reply #188 on: January 06, 2019, 01:32:23 AM »
Version 3.2 is out! Optimization in the drop shadow routine and new 1-row layout :)

Thank you, it looks great  :)

Thank you, I'm sorry 3.2 is a bit bug-ridden, I'll try to fix everything ASAP and release 3.3 this evening (Italian time :D )

zpaolo11x

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Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« Reply #189 on: January 06, 2019, 10:27:53 AM »
3.3 is out, hopefully it has less bugs than 3.2 :D

tjhooker

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Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« Reply #190 on: January 08, 2019, 11:06:35 AM »
3.3 is out, hopefully it has less bugs than 3.2 :D

Not sure if I'm doing something wrong but now whenever I press left or right to change to the next game it skips a full page ie 3 games on 1 row, 10 games on 2 rows and 21 games in 3 rows

zpaolo11x

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Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« Reply #191 on: January 08, 2019, 11:21:12 AM »
Not sure if I'm doing something wrong but now whenever I press left or right to change to the next game it skips a full page ie 3 games on 1 row, 10 games on 2 rows and 21 games in 3 rows

How are controls mapped in your AM?

tjhooker

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Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« Reply #192 on: January 08, 2019, 11:58:11 AM »
Not sure if I'm doing something wrong but now whenever I press left or right to change to the next game it skips a full page ie 3 games on 1 row, 10 games on 2 rows and 21 games in 3 rows

How are controls mapped in your AM?

Thanks, problem solved - left and right were set as prev page and next page. Strange it worked fine in 3.2 but not to worry its fine now

zpaolo11x

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Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« Reply #193 on: January 08, 2019, 10:22:02 PM »
Thanks, problem solved - left and right were set as prev page and next page. Strange it worked fine in 3.2 but not to worry its fine now

In 3.2 there was no response routine for next_page calls, and response to next_game had a bug, therefore probably after processing the "left" and "right" signal nothing more happened. AF 3.3 has corrected this and processes next_page and next_game correctly, but if you map those on left and right of course it won't work correctly.

zpaolo11x

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Re: Arcadeflow theme v 3.3 [Release] Updated 6 January 2018
« Reply #194 on: January 25, 2019, 05:40:30 AM »
Sneak peek of some effects I'm coding for 3.4...

- The glow behind the thumbnails get its colors from the actual thumbnail (still not working for animated thumbs, but soon...)
- In the history page there's a large CRT-like glow around the animated screenshot (sorry for the wild moiree effect, I'll see if I can reduce it :D ).
- The flat shaded area behind the game title on the thumbnail is not an average of the thumb colors but the actual thumbnail smoothed heavily.

I have to iron out some quirks before relasing it